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Autodesk Maya for Mac 2017

Autodesk Maya 3D for Mac のアニメーション、モデリング、シミュレーション、レンダリングソフトウェアは、アーティストに包括的な創造的なツールセットを提供します。これらのツールは、モデリング、アニメーション、ライティング、VFX のビジョンを実現するための出発点です。簡単に始めることができます。無料の 30 日間の試用版をダウンロードして試してみてください。購入オプションには、お客様のニーズに合わせた柔軟な契約条件が含まれています。

Autodesk Maya 新機能:

平行リグ評価
すべての新しいシステムが再生と文字リグの操作を高速化します。

3D タイプ
ブランド、ロゴ、タイトル、その他のテキストを作成する.

新しい彫刻ツールセット
モデルアーティストは、より芸術的で直感的な自由を楽しむことができます.

注:30 日間試用版。 64 ビットプロセッサが必要です。プレビューモードで利用可能なベクターレンダラー only.

Also:Autodesk Maya for Windows をダウンロードする

ファイルのバージョン Autodesk Maya for Mac 2017
ファイル名 Autodesk_Maya_2017_EN_JP_ZH_Mac_OSX.dmg
ファイルサイズ 1024 MB
オペレーティングシステム Mac OS X 10.7 or later
ソフトウェアタイプ Trial
著者 Autodesk Inc
更新日 http://www.autodesk.com/products/maya/overview
更新時間 2016-07-26
ログを更新する

What's new in this version:

Alembic:
- Maya crashes when choosing a different gpuCache file while one is loading

Animation General:
- Graph Editor : Moving vertices is slow when Graph Editor is open
- Viewport 2.0 performance drops when many joints are constrained to many vertices
- 5000 connected transform nodes may crash Maya
- Graph Editor : Locked tangents not preserving their length on manipulation of rotation curves
- Graph Editor : Animation curve becomes corrupted when using the Retimer tool
- Very long DG node chain causes Maya to crash
- Rotate command does not set rotateX component when Autokey is enabled
- listConnections doesn't return all DG connections on sparse arrays
- Published attributes in the Channel box get stuck on connected and remain yellow
- Scenes with skincluster weights load slowly because weights are stored as separate setAttr commands
- Graph Editor : GPU : Animation curves auto-adjust after manipulation when normalized
- Graph Editor : GPU : Constant values should appear at value 0 in normalized view
- Crash when running cmds.bakeResults using -destinationLayer flag
- Maya command error occurs when trying to execute bakeResults
- Performance : Some rig controllers cause instability with parallel evaluation
- scaleConstraint - inherit group scale values are incorrect
- nCloth with InputAttract and animated nucleus transform will double translate
- Crash when evaluating two rigs in parallel
- Performance : Parallel evaluation performance slows down when reference objects are loaded
- Crash after disabling Evaluation Manager via script
- Attached user scene crashes on playback
- Crash in specific scene during Evaluation Manager parallel playback

API and Scripting:
- workspace command: cannot create a baseWorkspace and documentation needs clarification
- mayapy crashes with initialize() when launched from a terminal using a relative path
- MPxContextCommand cannot be created with .Net API
- FBX - Hang on FBX export when baking is enabled on export and exporting is done via script
- MFnGenericAttribute.addAccept() fails when adding a second single component type
- MFnUnitAttribute::setMax() does not handle angle units correctly
- Connection to multi-message attribute (indexMatters set to false) is also duplicated when duplicating the connection's source node

Bifröst:
- Bifrost graph evaluates on any frame when caching is enabled
- Crash on meshing of specific frame(s)
- Reseeding inside colliders far from liquid surface with spatial adaptivity enabled
- Reseeding artifacts occur when animated emission region passes through guide
- Guided simulations result in reflections and gaps between the edge of the simulation domain and the surrounding ocean
- Guided sim splashes are damped
- Resolution factors lower than one can result in meshes that are offset from the particle representation
- Meshing does not support resolution factors of less than one
- Create foam when there is no collider (solid) object
- Problems with foam quality. See Limitations and notes for more information.

Color Management:
- Color management in Playblast loses data precision

Core Architecture:
- Playblast misses the first and end frames when using qt as format and h.264 encoding
- Maya command namespaceInfo returns incorrect information
- Remove Python GIL deadlock while maintaining performance
- Crash on selection of a circular dependency
- mayabatch.exe -command "SelectAll" doesn't work as expected
- Maya needs to hide json symbols in its libraries

File Interoperability:
- Audio - WAV PCM S16 LE (araw) load issue

File Referencing:
- Maya crashes on save when references are loaded

Interoperability:
- FBX Triangulate Option corrupts scene files containing per component shaded objects
- Exporting with blend shape deformed models and any fbx extension causes crash

Modeling:
- rebuildCurve wiggles near high curvature
- Gimbal introduced when rotating the outer screen space rotation manipulator
- Tiff VDM stamps don't load properly
- Auto UV projection is now backwards compatible
- Adjusting UVs in UV Editor may cause a crash
- 3D Paint crashes on Assign/Edit Textures
- Opening the blendshape editor with 500 or more blendshape targets causes Maya to hang
- Display > Show > Show Last Hidden is now fixed
- Mirror on Pose Editor gives asymmetrical result
- Importing shapes to new blendShape sets all imported shape weights to 1.0
- polyMirror node is now backwards compatible

Rendering:
- Material Viewer plug-in render starts before the frame resolution is set
- Crash when using Maya software to render nParticle and a light with Depth Map Shadows option enabled
- Arnold for Maya light icons/objects not displaying in Viewport 2.0 in Core Profile display mode
- HLSL textures not working in the UV Texture Editor
- Error appears when creating the floatMath node of the lookdevKit

Scene Assembly:
- Assembly edits seem to stack
- Crash when saving files with scene assemblies Turtle
- Fixed behavior of the Turtle plug-in so that Turtle nodes are not created if the plug-in is not used

User Interface
- Pasting data copied to the Windows clipboard from various external editors fails
- QSplitter no longer has visual representation
- Subclasses of QtGui.QComboBox have an unexpected black border
- Users can't identify if a menu item is disabled when What's New Highlighting is enabled
- Finger touch is lost on Cintiq 27QHD Touch device when Maya is the current active application
- Hotkey is lost after restarting Maya if its nameCommand is not saved to preferences

Viewport:
- Mac OS X: crash when importing image planes, undoing, then redoing
- MGeometryExtractor does not handle returning named tangent / bitangents
- Playblasts that are larger than 4k x 4k will cause a crash
- Over expanding the Maya UI may cause Viewport 2. 0 to appear black or garbled during marquee selection (when resolution exceeds 4kx4k)
- OpenSubdiv wireframe drawing in Viewport 2. 0 appears fragmented around perimeter
- OpenSubdiv: certain faces are not displayed in Viewport 2.0 (OpenGL mode only)
- Viewport 2.0 - Transform Caching issue
- Z-fighting in shaded mode when using OpenSubdiv
- OpenSubdiv: Viewport 2.0 far edge artifact appears in smooth mesh (3 mode)
- Calling MHWRender::MFragmentManager.removeFragment() does not clear the hardware shader cache as expected
- Hidden components still show in Smooth Mesh Preview (OpenSubdiv)
- MIndexBuffer::resourceHandle() on a kUnsignedInt16 MIndexBuffer does not seem to work
- Viewport 2.0 GPU Cache leaves ghost artifact during playback
- Viewport 2.0 OpenGL: OpenSubdiv Adaptive artifacts (part of object renders black) when ambient occlusion is enabled
- Back side wireframe shows through Smooth Mesh Preview mesh
- Devkit sample hwManagedTextureShader should be removed
- Viewport 2.0 - OpenSubdiv Adaptive: materials render incorrectly
- Shadow does not render correctly in viewOverrideSimple example in the Developer Kit when dx11Shader is used
- Viewport 2.0: when MPxLocator::isBounded() is false, the default bounding box can become offset from the shape
- TBB plug-in deadlock on Linux platform
- Viewport 2.0: Jittering in image plane when camera is far from origin
- Fragment shader gives badly spelled warnings that can't be suppressed
- MPxSelectionContext.h warnings in Maya
- DG: point selection for curve slows down Viewport 2.0 performance when lots of objects are hidden or in isolate select mode
- Performance is slower in Viewport 2.0 when selecting in the viewport or Outliner
- (OpenGL only) When OpenSubdiv Uniform is used, the intersection of two meshes renders badly
- Sprites are displayed at a lower resolution in Viewport 2.0 than in the Legacy Default Viewport
- Isolate Select overrides any MSceneRender::objectSetOverride() filter
- Maya crashes with MetadataSample Developer Kit example
- Python calls to undo stack is causing Maya to crash
- Show Menu in viewport shows some elements as toggled on when they should be off
- Two copies of the Isolate Select menu appear and remain until Maya is restarted
- Z-fighting issue with simple mesh after scale
- Thick edge drawing occasionally produces unpredictable results
- Hardware fog issue with holdouts
- Facial rig performance is poor due to Viewport 2.0 material monitoring
- MPxLocator DrawOverride mesh2d can interfere with depth of field in Viewport 2.0
- MShaderInstance::createShaderInstanceWithColorManagementFragment() deletes pre and post callbacks
- First round of playback is slower in Viewport 2.0 under DG mode
- Extend mayaTextureShader to have an exposure shader parameter
- Viewport 2.0: holdout with depth of field blurs background image
- Loading scene file with bad geometry crashes Maya
- Rendering to TGA format with Maya Hardware 2.0: pixels are cut out
- Post effects are always disabled when using a quad render operation in Viewport 2.0
- Cannot show fluid2d texture after loading scene

XGen:
- XGen groomable spline corrupted on File > Open

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