Mac 用の Birdfont は、ベクターグラフィックスを作成し、TTF、EOT および SVG フォントをエクスポートするためのフリーフォントエディタです。これは無料のアプリですが、開発者向けページに 10 ドル以上の寄付をお勧めしており、BirdFont の商用版をダウンロードすることができます。これにより、独自のフォントを作成することができます.8997423
ファイルのバージョン |
GDevelop 5.0.0 Beta 101 |
ファイル名 |
GDevelop-5-5.0.0-beta101.dmg |
ファイルサイズ |
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オペレーティングシステム |
Mac OS X 10.6 or later |
ソフトウェアタイプ |
Freeware |
著者 |
Johan Mattsson |
更新日 |
http://birdfont.org/ |
更新時間 |
2020-10-15 |
ログを更新する |
What's new in this version: Improvements: - Add better support for right-to-left languages - Add a condition to check if the device has a touchscreen: also improve the performance of condition checking if the device is a mobile device - Improvements to the File System (Windows/macOS/Linux) expressions: add FileSystem::ExecutableFolderPath expression to get the path to the folder where the game executable is located; add expressions FileSystem::DirectoryName, FileSystem::FileName and FileSystem::ExtensionName to extract part of a path. - Add more actions/conditions/expressions to manipulate the window on Windows/Linux/macOS: allow to set the position of the window, minimize/maxizime it, resize it; allow to enter a fullscreen and "Kiosk mode" (where the user can't disable the fullscreen); allow to set the window opacity, enable/disable shadow (according to the OS) and use other advanced features; add a condition to check if the game is in fullscreen mode - Add missing translations in the context menu - Show the description of the expression when filling the parameters of an expression - Multiple improvements for touchscreen/tablets: allow whole object row to be dragged on touchscreens, add support for context menus via a long touch on Safari iOS, add padding to the hit area of resize/rotate buttons on touchscreens, don't autofocus search bars on touchscreens - Add examples for the Tween animations feature: "Tween animations" example by @ssangervasi; "Tween Test" example by @Wend1go - Add "Layer Effects" example - Add new icons for starter games when creating a new project - Add latest tutorials from Wishforge Games (follow the channel on Youtube) - Improve the "Platformer" starter game with a parallax background - Add an "asset store" to the web-app, with objects ready to use and a library of resources when editing objects. This will be improved and added to the desktop app if useful: search amongst assets from Kenney.nl, and visit their website for other public domain assets - as well as software to author your own!
Bug fixes: - Fix optional parameters wrongly included in an expression when not filled in the expression parameters window - Fix grid snapping being disabled after Alt+Tabbing to another window - Fix game crash with lights when the device is lacking WebGL support - Fix focus being lost when redefining a variable in the instance properties editor - Multiple fixes for the P2P feature: fix "Send variable to all peers" action; multiple disconnection from remote instances can now be tracked using events; add a condition to detect when another instance connects remotely to the current instance - Multiple fixes for the web-app: fix changes in extensions not properly applied when previewing a game in the web-app; fix potential loading ("CORS") issues in game previews in the web-app; fix images sometimes not loading and export sometimes erroring in the web-app - Fix margins around renamed list items: also fix some UI glitches, disable spellcheck on some text fields - Fix memory leak when reloading resources from objects - Fix outlines of the Shape Painter object, that were not visible in a specific case - Fix FileSystem::UserHomePath expression not working - Fix FileSystem::ExecutablePath description |
ファイルのダウンロード |
Download |