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GDevelop 5.0.0 Beta 84

Mac 用の Birdfont は、ベクターグラフィックスを作成し、TTF、EOT および SVG フォントをエクスポートするためのフリーフォントエディタです。これは無料のアプリですが、開発者向けページに 10 ドル以上の寄付をお勧めしており、BirdFont の商用版をダウンロードすることができます。これにより、独自のフォントを作成することができます.8997423

ファイルのバージョン GDevelop 5.0.0 Beta 84
ファイル名 gdevelop-5.0.0-beta84.dmg
ファイルサイズ
オペレーティングシステム Mac OS X 10.6 or later
ソフトウェアタイプ Freeware
著者 Johan Mattsson
更新日 http://birdfont.org/
更新時間 2020-01-06
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What's new in this version:

New features:
New object BBText:
- Display rich text on screen, formatted using BBCode: customize size, color, make part of the text italic, bold and add shadows or outline
- Read the documentation about the object and see an example online

Improvements in Piskel sprite editor:
- Color index shift brush (useful for cell shading sprites)
- Ability to source all layers when using the bucket tool
- Palette transfer tool (apply the currently selected palette colors to the frame you are on)

- Add an option to automatically resize game resolution to window or screen size. It's recommended to activate it especially for games on mobile phones

Improvements:
- Add new examples

Change the way actions are written in the events sheet so that they are all written in proper English and consistent:
- This improves consistency between actions and conditions: both are displaying the subject first, then the operator (for comparison or change) and then the value (to be compared against or to be used for the change)

- Add link to the new Geometry Monster tutorial and Geometry Monster starter
- Add actions to change the resolution during the game and enable/disable the automatic resizing
- Set additional help descriptions to parameters of some actions/conditions
- Add a menu option to add a long description to functions parameters
- Allow to set colors of comments/groups, and to edit their texts in a separate window
- Improve comments edition to be seamless
- Add a button to remove the font in the Text object editor
- Add colors to warning/alert icons
- Update the UI to use filled text fields and inputs, so that it's easier to distinguish them from the rest of the interface
- Improve responsiveness of the UI on small screens
- Add titles in some dialogs to make the layout of the dialog clearer
- Various improvements to the layout of the editors

Improvements for GDevelop developer and advanced users:
- Remember DevTools open state in previews
- Add React DevTools to GDevelop developmet version
- Add watcher to automatically import changes to GDJS and extensions in the IDE when using GDevelop development version

Bug fixes:
- Fix pixel perfect rendering of Panel Sprite (9-patch) objects
- Fix memory leak and warning about texture not found
- Fix outline color when drawing line with Shape Painter
- Fix a crash when setting a parameter to be a behavior in a function
- Fix points position not immediately valid after changing the animation or frame of a Sprite
- Fix invalid reported width/height after changing the animation or frame of a Sprite
- Fix "Folder Project"/"Single file" property that could not be changed
- Fix music/sound considered as stopped just after the Play action was used
- Fix sound/music restarted when play action was used with the sound/music not previously paused
- Fix menu still showing as loading after startup on some computers
- Rename objects to "instances" for "For Each" event and "Pick All" action to avoid confusions
- Various fixes in the UI
- Fix autosave being loaded but not saved as the original file
- Fix events sheet (actions, conditions...) not refreshed after choosing a language

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