Blender for Mac、ソフトウェア教育、ソフトウェアダウンロード、ソフトウェアコミュニティ、Windowsソフトウェア、Macソフトウェア

Blender 2.58 (32-bit)

Blender for Mac は、フリーでオープンソースの 3D アニメーションスイートです。モデリング、リギング、アニメーション、シミュレーション、レンダリング、合成、モーショントラッキング、ビデオ編集やゲーム作成など、3D パイプライン全体をサポートしています.

高度なユーザーは Python スクリプティング用の Blender API を使用してアプリケーションをカスタマイズし、しばしばこれらは Blender の将来のリリースに含まれています。 Blender for Mac は、統合されたパイプラインと反応性の高い開発プロセスの恩恵を受ける個人および小規模のスタジオに最適です。

Blender はクロスプラットフォームであり、Linux、Windows、および Macintosh コンピュータでも同様に動作します。そのインターフェイスは、OpenGL を使用して一貫したエクスペリエンスを提供します。 Blender は独自の 3D ソフトウェアです.

Blender 主な特長:

写真のレンダリング
Blender は、Cycles と呼ばれる強力な新しい偏ったレンダリングエンジンを搭載しており、現実的なレンダリング.

ファストモデリング
ブレンダーの包括的なモデル作成ツールは、モデルの作成、変換、編集をブリーズモデルとしています.

リアル素材
ブレンダーの新しいレンダリングエンジンにより、素材の可能性は無限に広がっています.

ファーストリグリング
モデルをポーズキャラクタに変換することは、 !

アニメーションツールセット
単純なキーフレームや複雑なウォークサイクルがある場合、Blender for Mac はアーティストが静止画を印象的なアニメーションに変えることを可能にします.

Sculpting
経験豊かなオーガニックサブジェクトの彫刻体験 Blender.

Fast UV Unwrapping
のメッシュを Blender 内で簡単にアンラップして、イメージテクスチャを使用するか、モデルに直接ペイントしてください.

Full Compositor
Blender には、完全に構築された完全なコンポジットが付属しています。他のサードパーティ製のプログラムにエクスポートすると、プログラムを終了することなくすべてを行うことができます.

驚くべきシミュレーション
壊れた建物、雨、火、煙、液体、布や破壊が必要な場合、Blender はすばらしい結果をもたらします.

Game Creation
Blender に組み込まれています Blender.

カメラとオブジェクトのトラッキング
Blender には、実稼働準備完了のカメラとオブジェクトトラッキングが含まれています。生のフッテージを読み込んだり、フッテージを追跡したり、領域をマスクしたり、カメラの動きが 3D シーンに生きているのを見ることができます。プログラム間を切り替える必要がなくなります.

ライブラリの拡張機能
熱狂者と開発者の大規模なコミュニティで、Blender には広範囲の拡張機能が搭載されており、簡単にオン / オフを切り替えることができます.

Flexible Interface
Novice と上級ユーザーは、完全に。ビューポートを分割するだけでなく、Python スクリプティングで完全にカスタマイズするまで、ブレンダーはあなたのために働きます.

ファイル Formats
Blender は、さまざまなプログラムのインポート / エクスポートのサポートが満載されています。画像:JPEG、JPEG2000、PNG、TARGA、OpenEXR、DPX、Cineon、Radiance HDR、SGI Iris、TIFF。ビデオ:AVI、MPEG、Quicktime(OSX 上) DXF、Wavefront(OBJ)、DirectX(x)、Lightwave(LWO)、モーションキャプチャ(BVH)、SVG、スタンフォード PLY、STL 、VRML、VRML97、X3D.

Also 入手可能:ダウンロード Blender for Windows

ファイルのバージョン Blender 2.58 (32-bit)
ファイル名 blender-2.58-OSX_10.5_i386.zip
ファイルサイズ 22.55 MB
オペレーティングシステム Mac OS X 10.6 Snow Leopard
ソフトウェアタイプ Open Source
著者 Blender Foundation
更新日 http://www.blender.org/download/get-blender/
更新時間 2011-06-21
ログを更新する

What's new in this version:

Features:
- Improvements to the point density texture, support for tweaking the falloff with a custom curve new falloff types based on the age or velocity of particles - R36399
- New Warp modifier, can be used in a similar way to a Hook but with an adjustable source - R36414
- Added support for sculpting on constructive modifiers - R36485
- Image support for Empty Objects - R36577
- Camera composition guides: center, thirds, golden rule, harmonious triangle - R36590, R36696
- View controls can now apply to the camera view (locked camera view) - r36690
- mousewheel zoom now zooms camera area when the camera is locked and in ortho view - R36783
- Now HDR textures can be used to displace - R36714
- New adjustment layer tracks in the sequencer - R36716
- Additional bake modes: specular color, specular intensity, mirror color, mirror intensity, alpha (transparency), emission (glow) - R36738
- Added option to baked named "Bake From Multires" which is avaliable for normals baking and displacement baking. - R37225
- Support for update callbacks in python-defined RNA properties - R37260
- Compositor math node round second value now changes the step to round by - R37292
- Snap option not to project onto the edit-mesh - #25598, R37591
- Operators which only define a directory are now treated as directory only selectors (no files) - R37552
- Added support for baking object movement to the "Bake Action" operator - 37500
- Added anisotropic filtering in viewport and Game Engine - R37521
- Game Engine: Allow to change the damping of the camera actuator - #27425, R37455
- Quick Explode operator: Sets up a particle system and an explode modifier. - R37431
- Fluid Sim: Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. - R37441
- Added support for tangent bump shading - R37644

Fixes Rendering:
- World starfield generation would hang - #27174, R36349
- General error in coderivative for orthogonal camera. Culprit was new bump failing on orthogonal cameras - #27492, R36987
- Stamp text would not display some lower lines - #27221, R36390
- Renderslot missing - #27285, R36503
- Fix memory leak caused by re-making mipmaps - R36569
- fix for DDS textures in DXT1n format - patch #21590: R36541,R36546
- Support for rendering local view camera has been added back - R36384
- Fixed: Volume Material Density Inaccuracy - #27438, 37227
- Displacement mapping did not do linear interpolation between pixels, causing render artefacts. - #27081, R37342
- Fixed: Scene's render.filepath gets cropped to 159 characters - #27607, 37363
- Fix for: Full Sample AA (FSA) was failing in cases - #27519, R37433
- Fix: bug with bump mapping + reflection texture coordinates + nodes. - #27540, R37453
- Fix: When adding renderlayer nodes in a composite, without having own scene render, the renderlayer nodes were not tagged as changed, causing compositing to give previous result. - #27692, R37669

Compositor/Nodes:
- Fix: RGB color node supports to set alpha too but never put alpha in the output - #27305, R36598
- Fix: color key hue flipping error (composite node) - #27510, R37051
- Fix: socket connection issue with node groups not working right - #27511, R37054
- Fix: group nodes with a linked datablock that was missing would crash - #27309, R37106
- Fix: Scaling in compositor down to 1 pixel size crashed Gaussian blur. - #27601, R37318
- Fix for compositor round math node not working correctly - R37292
- Node editor: collapsed node did not allow sizing it using the right hand side grab thingamabobs. - #27105, R37409

Display/Viewport:
- GLSL color management + vertex color was not working right - #26697, R36443
- GLSL diffuse/specular was not clamping negative values - #26807, R36444
- Missing 3d view updates when editing GLSL material nodes - #27098, R36439
- Fix: GLSL filter uniform variable not set for group instance. - #27635, R37446
- Fix: reflection texture coordinates + nodes not working right in GLSL - #27703, R37655
- Fix: crash drawing zero length motion paths - R37671

Tools:
- Crash fix when removing IK constraints - #26920, R36473
- Skeleton Sketching - Unclear UI for converting sketches into bones - #25886, R37006
- Empty proxy did not maintain draw type and size - R36449
- Creating a new UV layer in edit mode failed to copy previous one - #27176, R36350
- When The FONT object is blank, the dimensions are calculated wrong - #27346, R36579
- "Make single user Material+Tex" does not work for textures - #27443, R36822
- Missing Live LSCM Update after Aligning of pinned vertices - #27198, R36376
- Copy Mirrored UV Coords missing the reverse option - #27199, R36379
- UV unwrap was stretching - #27164, R36348
- Create new shapekey on lattice was always adding the mixed shape - #27485, R36906
- adding shape keys now creates shapes from base mesh instead of from the current shape mix - R36692
- Fix for difficulty selecting bones with boneshapes enabled and some bones made un-selectable - #27194, R36367
- Extrude Repeat Mesh does not have options - #27224, R36397
- Translation constraint was broken - #27333, R36806
- Transforming with the center point directly on the view location would fail when constraining the axis - #27057, R36378
- Bezier control points move incorrectly - #27217, R36573
- fcurve/boolean evaluation, values below zero are no longer evaluated to true - R36903
- converting grease pencil now works in the camera view - R36765
- loopcut now follows "Release confirms" user preference - R36491
- Flymode moving the camera or its root-parent is now a preference- #27459, R36824
- Fix: Linked object (camera) should not be able to set position by using camera to view operator - #27557, R37091
- Fix: vertex groups could have duplicate names set - #27554, R37199
- Fix Mirror Shapekey and Mirror vertex Group not working for Lattice. - #27572, R37239
- Fix for incorrect edge slide snapping - R37294
- Fix vertex group copy to selected when some objects had no vertex groups R37302
- Fix P key for setting playback range is clamped to > 0. - #27586, R37315
- Fixed: Box select of mesh object disabled or translated due to curve object - #27615, R37327
- Ending localview was not updating layers correctly - #27136, R37370
- Fix: non-active object in weight paint mode does not free memory. - #27594, R37448
- Fix: Script error for UVs->Copy Mirrored UV coords - #27707, R37685

Sculpt/Painting:
- Going into sculpt mode could crash - #27271, R36464
- Texture paint face selection mask did not work on multires - #27230, R36432
- face mask selection in texture paint mode was broken since 2.4x - R36440
- Fix: Sculpt data is lost after editing base mesh - #27539, R37087
- Fix Color picker fails with a very small brush - #27559, R37242
- Fix projection painting on float images, added color correction and improved speed. - R37276
- Fix for float projection painting, now updating correctly. - R37276
- Select vertex groups under the cursor in weight paint mode was missing from 2.4x- #27479, R36891
- Fix: the radial control would fail, in sculpt mode, to set size if object-space sizing was enabled - R36975
- Fix: Sculpt and Paint undo steps kept hanging in the sculpt/paint modes. - #27573, R37473

Modifiers:
- Crash fix for edge split with certain topologies - #27266, R36455
- Wave modifier falloff was incorrect compared with 2.4x - #27186, R36361
- boolean intersects would give invalid results with no intersection - #27392, R37005
- Armature multimodifier was not working in edit mode - #27480, R36913
- Fix: vertex parenting not working with constructive modifiers. - #27654, R37503

Physics/Simulation:
- Fix: particle Instance modifier does not work correctly with Hair Dynamics. - #27461, R37116
- Keyed physics did not work properly if the first key was not the keyed particle system itself - R37430
- Subframes cause dampened particles to behave differently - #27294, R36504
- Fix: crash with point density texture when using particle age/velocity fallof for object vertices - #27241, R37103
- One particle could be generated twice at vertex - #27131, R36701
- Fix: Hair Combing intersects emitter when combed fast - #26939, R37693

Library System:
- Make Proxy ignored group offset - #26727, R36375, R36456
- Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit - #27437, R36810
- Append objects with linked materials disappeared after save when linking in files to an unsaved blend file, make all library paths absolute - #27405, R36735
- Used light groups did not get linked in with materials automatically - #27465, R36914
- Appending could crash with preview enabled - #27158, R36757
- Fix f-curve generator modifier file read missed endian switch - #27541, R37073

Python Scripting:
- Support for adding copies of existing drivers to other animdata blocks via PyAPI/RNA - R36342
- Support for dynamic items in bpy.props.EnumProperty(), the items keyword argument can optionally be a function rather then a list - R36928
- Loading data with bpy.data.libraries.load(), now swaps out the strings in the list to load with the actual datablocks - R36869
- Fix WindowManager.invoke_search_popup() crashes blender and does not work - #27324, R36548
- 3 problems: crash and enum "REGION" not found in ('VERTS') - #27035, R36741,R36743
- screenshot operator can now be executed directly, python can screenshot with: bpy.ops.screen.screenshot(filepath="some_image.png") - R36770
- Fixed: Python interactive console incorrect autocompleation - #27495, R37358
- Fix: Python: crash assigning a 'set' to an array - #27681, R37575
- Fix: Python memory leak converting ID Property groups to dictionaries - R37581
- Fix: Memory leaks when creating popup window - #26621, R37589

Game Engine:
- Crash when physics constraint is defined on non-active objects - #26775, R37026
- Fix for broken embedded game engine viewport when not using letterboxing - R36964
- No material rendered differently in View3D compared to the game engine - #27414, R36723
- fix for Object Color in BGE - patch #27133, R36543
- Python API: PhysicsConstraints ID was cast to an int on 64bit systems - #26753, R36970
- Fix: audaspace not playing files in blenderplayer - #27562, R37110
- Fix: Replace mesh for gfx in "Edit Object" actuator acted illogically + other booleans that are flipped - #27556, R37117
- Python Controller, Clear "Script" when setting Script Controller mode to "Module" - R37427
- Support for anti-aliasing and embedding for blenderplayer on windows - R36470

Sequencer (Video Editor):
- Crash fix for large M4V - #27353, R36717
- Strobe setting did not work with effect strip - #27422, R36734
- Some settings of adjustment layers were not functional - #27421, R36734
- Sequencer strips.elements was broken when strip was trimmed - R36909
- Fix: effect sequence strips could have negative lengths, crashing with animated opacity #27568, R37172
- Fix: Weird results when animating opacity on (color) strip - #27553, R37090
- Fix sequencer effect transform resulting in overlapping strips - R37299
- Fix: Transforming sequencer effects strips crashes - #27671, 37550
- Fix: Add effect strip ignore channel argument - #27700, R37654

Interface:
- 2D view panning and zooming is now fully keymappable - #27181, R36643
- Shaded checkbox is not working - #27160, R36465
- Menus disappear particle edit mode wireframe draw - #27257, R36441
- Added missing seed button for halo materials - #27243, R36430
- Text editor "Find" does not locate words - #27319, R36539
- Tooltip text renders incorrectly - #27218, R36463
- *Invalid Path* in all "operator presets" dropdowns - #27148, R36448
- Global Pivot Option was not functional - #27268, R36462
- Manipulator in particle mode does not work - #27142, R36703
- Crash on image editor after loading exr images - #27478, R36895
- Crashes with some high-res image thumbnail generation skip generating thumbs for images over 100mb - #27203, R36433
- StringProperty with sub_type of FILE_PATH not updated correctly from icon - #26618, R36827
- Fix menus getting closed too quick when moving mouse not exactly towards them, noticeable for the vertex groups or material slot utility menus - R36769
- view/camera/set active object as camera sometimes "disabled" in gui (grayed out) - #27193, R36366
- uvedit mesh selection sync did not handle click / shift+click for switching selection modes in the header - #27165, R36436
- uiItemsFullEnumO: operator missing srna - #27304, R36508
- Texture preview fails when path to custom brush icon is set - #26590, R36345
- Fix direction properties not showing the right direction editing widget - R36771
- improved image sequence usability by displaying the requested frame even if it cannot load - R36413
- Image Editor toolbox menu has been removed (was an experiment and not in any other space) - R36435
- Undo history added back, hotkey alt+ctrl+z (alt+apple+z for mac) - R37185
- Popup menus now scroll when they dont fit in the screen - R37185
- Interface DPI now scaled the entire UI - R37185
- Avoid accidentally hideing headers (such as the file menu), when the header takes up the entire space - R37203
- Fix: Manual save kills actual .blend file if disk space is low - #27410, R37098
- Fix: export key configuration gave error when trying to export properties from an unknown (e.g. removed) operator. - #27490, R37075
- Fix: texture node editor header was still showing texture datablock selector even if there is no active texture slot or node, now it's disabled in that case. - #27550, R37078
- Fix: resetting default values on buttons: shortcut key changed from numpad 0 to delete, fix missing undo push - R37043
- Fix for crash opening the file selector twice with multiple windows open - R37232
- Fix keymap items created in python being added with the python operator names instead of the internal names. R37249
- Fix for small button values displaying as zero - R37286, R37289
- Fixed: Operator redo: F6 menu did not work for macros yet - #26886, R37339
- Fixed: Turning off all OpenGL lamps gives strange behavior - #27627, R37373
- Theme color fix for button type "Value slider". On text editing mode, the selected part of the text was invisible. - #27138, R37407
- Fix: Color sliders greater then 1.0 dont show their ratios correctly - #27673, R37543
- Fix: texture space panel was missing for curve & metaballs - #27660, R37592
- Crash when closing new render window with render error message showing in the main window - #27522, R37022

Collada:
- Fix: light quadratic attenuation exported wrong - #27463, R37454
- Fix: crash on collada import if input_set is missing - #27474, R37658
- Transparency texture import support - R37662
- Fix: instance_node import incorrectly handled - #26821, R37663
- Fix: Collada incorrect names/ids on import - #26912, R37664

System:
- Fix crash with load/save on Mac, on files that close & open a window when loading them - #26728, R36840
- Pasting long text crashes blender (Windows) - #27359, R36645
- Command window was not opening (Windows) - #26981, R36426
- Zoom not working after startup (Windows) - #26938, R36426
- Fix crash when opening in Windows, non-latin char in path - #26715, R36507
- Fixed scrolling lists with the mousewheel for some X11 windowmanagers - R36573
- Various operators were missing with some non-english system languages Could not import key configuration with systemwide install - #27143, R36460
- Fix: windows uninstaller could remove files unrelated to blender when installing to a folder that already existed. - #27481, R37074
- Fix: Python/Windows issue: "import uuid" results in an error popup

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