ChronoSync for Mac、ソフトウェア教育、ソフトウェアダウンロード、ソフトウェアコミュニティ、Windowsソフトウェア、Macソフトウェア

Modo 16.0

ChronoSync は、同期、バックアップ、起動可能なバックアップ、およびクラウドストレージ用の最高の Mac アプリケーションです。

ChronoSync for Mac は、定期的なバックアップ、起動可能なドライブクローン、およびフォルダの同期のためのプロフェッショナルな選択です。ボリューム、サムドライブ、NAS、ディスクイメージ、サーバー、または(ChronoAgent を使用して)別の Mac など、Finder に表示されているデバイスやフォルダをターゲットにしてください! ChronoSync 4.7 では、Amazon S3 と Google Cloud Storage のクラウドサービスと SFTP ファイルサーバーに直接接続できます。 ChronoSync は、バックアップユーティリティ、ドライブクローンユーティリティ、およびフォルダ同期ユーティリティを、単一の強力なアプリケーションで置き換えます。 ChronoMonitor で携帯電話に送信された同期のプッシュ通知を取得します。

ChronoSync for Mac 特徴:

ファイルとフォルダの同期
同期では、2 つのファイルセットが同じになります。典型的な例は、オフィスにデスクトップコンピュータがあり、旅行にラップトップコンピュータがある場合です。出発前に文書を同期し、戻ったときに文書を再度同期させます。

安全保障貴重な Data
A バックアップは、データの損失を防ぐためにファイルの冗長コピーを作成します。外付けハードドライブへのバックアップと古いデータのアーカイブは必須です。追加の冗長性、リモートデバイス、さらにはクラウドへのバックアップ。 ChronoSync for Mac はこれ以上すべてを処理できます!

Quick Recovery Catastrophe
A から起動可能なバックアップは、起動ドライブのクローンです。それはあなたの Mac を起動して、プライマリドライブが故障した場合に即座に復帰することができます。バックアップされたデータを復元しようとすると騒がしくなりません。 ChronoSync は起動可能なバックアップを簡単に処理できます!

Works 中に Away
強力なスケジューリング機能を使用すると、想像できるどんな時間間隔でも同期やバックアップを実行できるようにスケジュールすることができます。パソコンを使用していない間にタスクを実行するか、別のアプリを使用しています。それは“ Chrono” ChronoSync の名前で!

あなたの指先での柔軟性とコントロール
ChronoSync は、あなたのフォルダツリーをドリルダウンし、何が起こるかを正確に制御する機能を提供します。心の安らぎのために、起こる前に起こることを正確にプレビューしてください。そうする前に変更を加えることができます。

投資を維持する投資
ChronoSync は、確かに‘ abandonware’ の資格を持つ競合するアプリとは異なり、専用チームによって積極的に開発され、維持管理されています。 2002 年以来、70 回以上更新されていますが、毎年少なくとも 1 件の重要なアップデートがリリースされており、アップグレード料金は一度もありません。他の人たちが単に最新のバージョンの macOS で製品を稼働させているだけでなく、私たちは最新のテクノロジーやトレンドを守るために努力しています。私たちは、ChronoSync for Mac がますます良くなっていない限り、幸せではありません!

注:15 日間の試用版です。 64 ビットプロセッサーが必要です.8997423

ファイルのバージョン Modo 16.0
ファイル名 Modo16.01v1_macOS.pkg
ファイルサイズ
オペレーティングシステム Mac OS X 10.10 or later
ソフトウェアタイプ Demo
著者 Econ Technologies, Inc.
更新日 https://www.econtechnologies.com/chronosync/overview.html
更新時間 2022-04-28
ログを更新する

What's new in this version:

- Modo 16.0 provides a range of features and enhancements that provide the tools that are necessary to create smarter. From the flexible and powerful new Wrap Effector, to the efficient auto-baking capabilities of Texture Cache, Modo enables intelligent workflows to quickly achieve the results you need.

Animation and Rigging:
Wrap Effector: Faster, More Controllable Deformations:
- Lattice and Wrap deformers are an essential rigging and modeling capability. Modo’s new Wrap Effector intelligently satisfies the needs of both types of deformation in one easy to use tool. Artists can easily tune how precisely a cage mesh deforms a target mesh, ensuring the desired result. The cage mesh can also exist inside or outside of the target mesh. Along with many performance refinements, the new Wrap Effector is a valuable and flexible addition to Modo 16.0.

Create Multiple Animation Actions Easily Using the Action Exporter:
- Modo has a novel method of containing multiple animations for assets via the actor/action system. With Modo 16.0, actions can now be easily exported in bulk instead of having to export each action individually.

Modeling:
Improved Primitive Slice and Slice Effector Interaction:
- Primitive Slice
- Slice Effector
- Primitive Slice and the Slice Effector tools enable rapid creation and iteration of Boolean modeling from curves and profiles which is an essential part of modern modeling workflows. In 16.0 We’ve added an array of enhancements to extend the capabilities and interactivity of these tools to expand the freedom of design exploration that Modo’s modeling toolset is already renowned for.

Conditional Loop Selection Improvements and Seam Marker:
- Selection in general has always been central to Modo’s potent modeling workflows. The Conditional Loop Tool builds on these powerful capabilities by allowing artists to define and control how loops are selected. Create how you want, and quickly add conditions that define whether you want to allow loops to cross each other or specify an angle where you want loop selection to end.

Variable Strip Widths in MeshFusion:
- MeshFusion makes it astonishingly easy to produce detailed, hard surface meshes. where previously, it was easy to put MeshFusion in a state where the mesh can't be drawn, the new Automated Variable Strip Widths adjusts the start or end values of a strip automatically to ensure that a mesh can be generated and visually notifies users where automatic adjustments have been made.

Bridge Tool MeshOp:
- Modo’s procedural modeling toolset continues to grow in power with every release. The addition of the Bridge Tool MeshOp introduces an assortment of impressive modeling capabilities that are certain to give artists and designers greater flexibility when leveraging Modo’s exciting procedural modeling system.

Edge Subdivide MeshOp:
- Edge Subdivide, which inserts a vertex onto an edge, has been added to Modo’s procedural modeling system. This also integrates seamlessly with Modo’s schematic workflows, allowing for precise placement of any desired number of vertices along an edge.
- Create a Blank UV Map When New Mesh Items are Created:
- Modo 16.0 includes a new option to make a blank UV map whenever a new mesh item is added by default.

Rendering and Shading:
- Optimize Your Viewport Performance Using the Texture Cache:
- Accurate materials require layers and layers of images and procedural textures that are often blended together. Texture Cache will automatically bake these textures down to a simplified stack, improving viewport performance, allowing for viewport display of procedural textures and dramatically simplifying the process of baking final textures. And all of this happens in the background while you are working, enabling you to focus on creating.

Improved Shader Tree Blend Modes, Opacity, and Group Mask Items:
Blend Modes and Opacity:
Group Mask Items:
- Modo’s Shader Tree offers a powerful and familiar stack-based approach to shading that can be leveraged in many unique ways. It has now been enhanced to offer visualization of blend modes and opacity. Groups now display a graphic to specifically describe how a group is masking its contents. The contents of a group can also now be automatically reorganized by effects. With all of these enhancements, the shader tree is now easier to interpret than ever before.

Work Faster without Sacrificing Quality with the Intel Denoiser Update:
- Render denoising allows artists to spend less time waiting for renders to complete. Modo’s legacy renderer and the new path tracer mPath both produce images very quickly but the vast majority of render time without denoising is spent refining those last bits of noise. With the latest updates to Intel Open Image Denoise, renders can be completed faster while preserving quality.

Save Time with Auto-Set Layer Effects:
- Materials are often a collection of many images and each image affects a specific material attribute. For instance, an image that defines the color of a surface or an image that defines how transparent a surface is. These images often include the effect as part of the name of the texture. Auto Set Layer Effects will look at the name of an image when it’s imported to automatically determine the effect it should be set to, eliminating the need for artists to set these effects manually.

UI and Workflow Enhancements:
Perform Repetitive Tasks Quickly with Conditional Commands:
- As an artist develops a workflow, the same set of actions are often repeated. Conditional commands in Modo 16.0 lets users define a condition that then automatically fires a command. For instance, maybe an artist notices that every time they go into vertex mode, they only ever use the vertex bevel tool. They could then use conditional commands to tell Modo “Every time I click on vertex mode, activate the vertex bevel tool for me.” This further streamlines the user customization that has always been central to Modo.

Measure Distances Accurately in Procedural Scenes:
- Reliable measurement tools are an important part of asset creation and also for creation of visualizations. The Ruler/Grid MeshOp makes this easy for artists to set up as part of Modo’s procedural modeling system.

Rhino 7 Import and Export Workflows:
- Modo has supported native import and export of Rhino 5 .3DM files for many years. Rhino 7 contains many new capabilities that we are now supporting direct mapping for, including subdivision surfaces with creasing, curves, points/point clouds, and meshes in general.

Enable and Disable Snapping Modes more Easily:
- Modo’s snapping system is diverse and robust. Users can leverage snapping simultaneously to many different types of components and items. However, many times you just want to snap to one type of item and that requires turning off many items. Now you can use Alt-click to select a single type of component to snap to and any other types will automatically be disabled.

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