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Firefox for Mac

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Update:2020-01-07
Info:

What's new in this version:

- Fix "Number of objects" condition not showing the object name anymore
- Fix help page link in Effects List dialog (thanks @Bouh!)
- Fix expression parameters editor dialog being too small to show expression selectors


Update:2020-01-07
Info:

What's new in this version:

- Fix rendering of particles that are not using a texture
- Fix "Number of objects" condition not showing the object name anymore
- Fix help page link in Effects List dialog
- Fix expression parameters editor dialog being too small to show expression selectors


Update:2020-01-06
Info:

What's new in this version:

New features:
New object BBText:
- Display rich text on screen, formatted using BBCode: customize size, color, make part of the text italic, bold and add shadows or outline
- Read the documentation about the object and see an example online

Improvements in Piskel sprite editor:
- Color index shift brush (useful for cell shading sprites)
- Ability to source all layers when using the bucket tool
- Palette transfer tool (apply the currently selected palette colors to the frame you are on)

- Add an option to automatically resize game resolution to window or screen size. It's recommended to activate it especially for games on mobile phones

Improvements:
- Add new examples

Change the way actions are written in the events sheet so that they are all written in proper English and consistent:
- This improves consistency between actions and conditions: both are displaying the subject first, then the operator (for comparison or change) and then the value (to be compared against or to be used for the change)

- Add link to the new Geometry Monster tutorial and Geometry Monster starter
- Add actions to change the resolution during the game and enable/disable the automatic resizing
- Set additional help descriptions to parameters of some actions/conditions
- Add a menu option to add a long description to functions parameters
- Allow to set colors of comments/groups, and to edit their texts in a separate window
- Improve comments edition to be seamless
- Add a button to remove the font in the Text object editor
- Add colors to warning/alert icons
- Update the UI to use filled text fields and inputs, so that it's easier to distinguish them from the rest of the interface
- Improve responsiveness of the UI on small screens
- Add titles in some dialogs to make the layout of the dialog clearer
- Various improvements to the layout of the editors

Improvements for GDevelop developer and advanced users:
- Remember DevTools open state in previews
- Add React DevTools to GDevelop developmet version
- Add watcher to automatically import changes to GDJS and extensions in the IDE when using GDevelop development version

Bug fixes:
- Fix pixel perfect rendering of Panel Sprite (9-patch) objects
- Fix memory leak and warning about texture not found
- Fix outline color when drawing line with Shape Painter
- Fix a crash when setting a parameter to be a behavior in a function
- Fix points position not immediately valid after changing the animation or frame of a Sprite
- Fix invalid reported width/height after changing the animation or frame of a Sprite
- Fix "Folder Project"/"Single file" property that could not be changed
- Fix music/sound considered as stopped just after the Play action was used
- Fix sound/music restarted when play action was used with the sound/music not previously paused
- Fix menu still showing as loading after startup on some computers
- Rename objects to "instances" for "For Each" event and "Pick All" action to avoid confusions
- Various fixes in the UI
- Fix autosave being loaded but not saved as the original file
- Fix events sheet (actions, conditions...) not refreshed after choosing a language


Update:2019-10-31
Info:

What's new in this version:

More privacy protections from Enhanced Tracking Protection:
- Social tracking protection, which blocks cross-site tracking cookies from sites like Facebook, Twitter, and LinkedIn, is now a standard feature of Enhanced Tracking Protection
- The Privacy Protections report shows an overview, with details, of the trackers Firefox has blocked. It provides consolidated reports from Monitor and Lockwise.

More security protections from Firefox Lockwise, our digital identity and password management tool:
- Lockwise for desktop lets you create, update, and delete your logins and passwords to sync across all your devices, including the Lockwise mobile apps and Firefox mobile browsers
- Integrated breach alerts from Firefox Monitor, to alert you when saved logins and passwords are compromised in online data breaches
- Complex password generation, to help you create and save strong passwords for new online accounts


Update:2019-10-31
Info:

What's new in this version:

Xcode 11.2
- Xcode 11.2 includes Swift 5.1 and SDKs for iOS 13.2, iPadOS 13.2, tvOS 13.2, watchOS 6.1, and macOS Catalina 10.15.1


Xcode 11.1
- Xcode 11.1 includes Swift 5.1 and SDKs for iOS 13.1, iPadOS 13.1, tvOS 13, watchOS 6, and macOS Catalina 10.15

SwiftUI:
- SwiftUI framework and design tools work together to enable a new way to build user intefaces
- Declarative syntax defines your user interface using easy-to-read Swift code
- Design tools make it as easy as drag-and-drop to construct and edit your views
- Code you write is always in sync with the design and preview canvas
- Library of controls and modifiers make it easy to build complex interfaces
- Animations are built using simple commands that describe the action you want to see
- Preview your real app running on multiple device types, orientations, and font sizes
- Share common code across all Apple platforms, and add custom experiences for each OS

Mac Catalyst brings iPad apps to the Mac:
- Click a single checkbox in your iPad project to add a native Mac app
- One project and set of source code creates iPhone, iPad, and Mac versions of your app
- Customize elements of your app for an experience unique to Mac
- Add new SwiftUI code to your project along side existing UIKit code
- Submit to the Mac App Store or notarize for outside distribution

Swift and Swift Packages:
- Swift packages are supported throughout, including build, debug, and SCM workflows
- Use Swift packages from GitHub, Bitbucket, GitLab, or your own hosts
- Download packages automatically based on dependency analysis
- Create your own packages to share code among all your apps, or to publish for the community

iOS dark mode:
- Switch between light and dark mode instantly while developing and debugging
- Asset catalog makes it easy to control images and colors for dark and light mode

Editor:
- Editor minimap gives a bird’s eye view of your code so you can quickly jump to any line
- Each editor view has its own preview, assistant, or other complementary views
- Split any editor pane to layout your workspace exactly as you want

Other improvements:
- Build stand-alone watchOS apps with a faster debugging experience
- Simulator launches quickly and uses the GPU to accelerate Metal code
- Test plans give you greater control of your test harness with sharable results bundles
- Automatically generate localized screenshots using UI tests as part of your test plan
- Source control adds support for stash and cherry-pick operations
- Simulate device conditions such as a slow network or thermal warnings while debugging
- Metrics tab in the Organizer shows how efficiently your app runs on customer devices


Xcode 11.0
- Xcode 11 includes Swift 5.1 and SDKs for iOS 13, tvOS 13, watchOS 6, and macOS Catalina 10.15

SwiftUI:
-  SwiftUI framework and design tools work together to enable a new way to build user intefaces
-  Declarative syntax defines your user interface using easy-to-read Swift code
-  Design tools make it as easy as drag-and-drop to construct and edit your views
-  Code you write is always in sync with the design and preview canvas
-  Library of controls and modifiers make it easy to build complex interfaces
-  Animations are built using simple commands that describe the action you want to see
-  Preview your real app running on multiple device types, orientations, and font sizes
-  Share common code across all Apple platforms, and add custom experiences for each OS
- NOTE: SwiftUI requires iOS 13, watchOS 6, tvOS 13, or macOS Catalina. To use the SwiftUI design canvas Xcode 11 must be running on macOS Catalina, coming this Fall

Mac Catalyst brings iPad apps to the Mac:
- Click a single checkbox in your iPad project to add a native Mac app
- One project and set of source code creates iPhone, iPad, and Mac versions of your app
- Customize elements of your app for an experience unique to Mac
- Add new SwiftUI code to your project along side existing UIKit code
- Submit to the Mac App Store or notarize for outside distribution

Swift and Swift Packages:
-  Swift packages are supported throughout, including build, debug, and SCM workflows
-  Use Swift packages from GitHub, Bitbucket, GitLab, or your own hosts
-  Download packages automatically based on dependency analysis
-  Create your own packages to share code among all your apps, or to publish for the community

iOS dark mode:
- Switch between light and dark mode instantly while developing and debugging
- Asset catalog makes it easy to control images and colors for dark and light mode

Editor:
-  Editor minimap gives a bird’s eye view of your code so you can quickly jump to any line
-  Each editor view has its own preview, assistant, or other complementary views
-  Split any editor pane to layout your workspace exactly as you want

Other improvements:
- Build stand-alone watchOS apps with a faster debugging experience
- Simulator launches quickly and uses the GPU to accelerate Metal code
- Test plans give you greater control of your test harness with sharable results bundles
- Automatically generate localized screenshots using UI tests as part of your test plan
- Source control adds support for stash and cherry-pick operations
- Simulate device conditions such as a slow network or thermal warnings while debugging
- Metrics tab in the Organizer shows how efficiently your app runs on customer devices


Xcode 10.3
- Xcode 10.3 includes SDKs for iOS 12.4, tvOS 12.4, watchOS 5.3, and macOS Mojave 10.14.6


Xcode 10.2.1
- Xcode 10.2.1 fixes a build time issue in large Swift projects, and includes additional bug fixes

Swift 5:
- Swift 5 runtime is included as part of the OS in the latest Apple platform releases
- App Store thins the Swift runtime from your apps for faster downloads to devices running latest OS
- SIMD vector types are built into the standard library
- String literals have an enhanced syntax that makes them easier to read and write
- New Result enum type makes it easier to handle errors across asynchronous operations

Other enhancements in Xcode:
- Debugger console has a new frame variable command alias “v” that is faster than “p” or “po”
- Playgrounds include various stability improvements and additional memory safety checks


Xcode 10.2
- Xcode 10.2 includes Swift 5 and SDKs for iOS 12.2, tvOS 12.2, watchOS 5.2, and macOS Mojave 10.14.4

Swift 5:
- Swift 5 runtime is included as part of the OS in the latest Apple platform releases
- App Store thins the Swift runtime from your apps for faster downloads to devices running latest OS
- SIMD vector types are built into the standard library
- String literals have an enhanced syntax that makes them easier to read and write
- New Result enum type makes it easier to handle errors across asynchronous operations

Other enhancements in Xcode:
- Debugger console has a new frame variable command alias “v” that is faster than “p” or “po”
- Playgrounds include various stability improvements and additional memory safety checks
- Additional bug fixes


Xcode 10.1
- Xcode 10.1 includes Swift 4.2.1 and SDKs for iOS 12.1, watchOS 5.1, tvOS 12.1, and macOS Mojave

Dark mode in macOS Mojave:
- All-new dark appearance throughout Xcode and Instruments
- Asset catalogs add dark and light variants to customize colors and image assets
- Interface Builder easily switches between dark and light variants of the app's interface
- Debugger switches Mac apps between dark and light variants without changing OS settings

Source control:
- Code that differs from the repository server is highlighted directly within the editor, including:
- Local changes not yet pushed to the shared repository
- Upstream changes others have made
- Conflicts to address before committing
- Account integration with self-hosted and cloud servers from Atlassian Bitbucket, GitLab, and GitHub
- Account logins generate SSH keys on-demand and upload to the service provider
- Rebase is an option when pulling the latest version of code

Editor enhancements:
- Multiple cursors in the editor enable many changes at once
- Code folding ribbon can hide any code block surrounded by braces
- Over-scroll makes it easy to display the last lines of code in the center of the screen

Playgrounds and machine learning:
- Completely redesigned REPL-like playgrounds are much faster and more stable
- Run code at any time by hitting SHIFT-RETURN or click the inline Run button to execute to a specific line
- Interactively train and exercise new Create ML models directly within a playground

Test and debug:
- Debug symbols download from a device 5x faster than before
- Tests run in parallel across many Simulators to take full advantage of all CPU cores
- Custom instruments provide unique data visualization for any code
- Memory debugger layout is redesigned to make it easier to navigate and visualize the whole app
- Metal shader debugger inspects the execution of vertex, fragment, compute, and tile shader code
- Metal dependency viewer shows a detailed graph of how resources are used

Build Performance:
- New build system improves performance and is enabled by default for all projects
- Swift compiles each individual file significantly faster, and greatly improves incremental builds


Xcode 10.0
- Xcode 10 includes Swift 4.2 and SDKs for iOS 12, watchOS 5, tvOS 12, and macOS Mojave


Update:2019-10-26
Info:

What's new in this version:

New features:

The Yarn Dialogue editor is now embedded in GDevelop (thanks @blurymind!). Yarn is a powerful editor allowing to create advanced and dynamic dialogues with multiple choices:
- When choosing a dialogue to load using the Dialogue Tree actions, you can edit or create a json file containing a dialogue in Yarn format
- Read the help page about dialogue trees to learn more about how to use them
- See the example "Dialogue Tree with Yarn" to see how to use dialogue actions. You can also try the example online

Improved Shape Painter object with new shapes and advanced features:
- Add ellipse, rounded rectangle and star to Shape Painter
- Add support for other advanced shapes (arc, bezier curves), and shapes composed of multiple shapes

Various new smaller features:
- Add condition to check for WebGL support
- Add "Scene just resumed" condition
- Add menu item to extract events into a new group

Improvements:

Lots of User Interface improvements:
- Selectors for objects or resources (and in general) can now be entirely keyboard controlled (arrow to select, enter to choose)
- Buttons are slighlty smaller
- Lists are showing more objects or items
- All tips shown at the bottom of the screen that can be dismissed won't pop again
- Fix the focus of some fields when opening dialogs
- Some selector fields are now displayed using the OS native selectors
- Contrast of the default theme as been improved
- Reworked drag'n'drop in objects and resources list
- Tooltips are shown faster for all buttond in the top toolbar
- Action/conditions and their parameters can be traversed with Tab key, and selected with Enter/space

Improvements for very small screens (phones or small windows) and touchscreens:
- Dialogs are shown fullscreen
- Fix drag'n'drop support on touchscreens (objects can be drag'n'dropped like on the desktop app)
- The view can be moved in the scene editor using two fingers on a touchscreen
- The view can be zoomed in the scene editor using two fingers on a touchscreen ("pinch to zoom")
- Actions are rendered below the conditions on small screens ("responsive layout")
- Display only a single secondary editor panel on small screens (use the toolbar to change to another)

- Objects dragged from the list to the scene are now showing the object instance while dragging - so that you can perfectly position the instance
- Invalid operators are now displayed with an error in the events sheet
- Comments and groups are positioned on top of selection when added
- Add help button for Video object
- New translation in Slovenian
- Improved translation in Japanese


Bug fixes:

Sprites used to flip around the center of the image, without respecting the center point. The center point is now used as the center when flipping a sprite horizontally or vertically (just like when rotating it):
- In other words, this means that the center point is unmoved when the sprite is rotated (as before) or flipped (new)
- If you have objects with a non default center point and that are flipped, check their positioning. You might have to remove manual offsets that you added using events

- Some actions/conditions were shown in the list of "Other actions" (or "Other conditions") in the new action/condition editor - while they are used with objects. This is fixed and should be more intuitive now
- Events are now properly updated when a group is renamed
- Fix window border not updated in the scene editor when the project window size is changed
- Properly re-open closed panels at their default positions
- Fix typo in Facebook Instant Games actions
- Fix 'Download Game File' removing all spaces from downloaded game file in the web-app
- Display an error message when opening a non GD5 file
- Add explicit mention to "scene" variable in various descriptions