FreeFileSync for Mac、ソフトウェア教育、ソフトウェアダウンロード、ソフトウェアコミュニティ、Windowsソフトウェア、Macソフトウェア

GDevelop 5.0.0 Beta 89

FreeFileSync for Mac は無料のオープンソースソフトウェアで、Windows、Linux、Mac OS X 用のファイルの同期やフォルダの同期に役立ちます。バックアップジョブの設定と実行にかかる時間を節約し、途中で素晴らしい視覚的なフィードバックを得られるように設計されています.

FreeFileSync for Mac は、いくつのファイルを同期できるかの制限。実際には、非常に大きな同期ジョブの唯一の制限要因は、使用可能な空きメモリ量です。1GB の RAM ごとに、FreeFileSync は一度に約 170 万のファイルペアを同期できます.

注:64 ビットプロセッサが必要です.

Also Available:ダウンロード FreeFileSync for Windows

ファイルのバージョン GDevelop 5.0.0 Beta 89
ファイル名 gdevelop-5.0.0-beta89.dmg
ファイルサイズ 100 MB
オペレーティングシステム Mac OS X 10.8 or later
ソフトウェアタイプ Open Source
著者 Zenju
更新日
更新時間 2020-03-04
ログを更新する

What's new in this version:

New features:
- Right click on Add Action or Add condition to show a popup allowing to quickly choose the object and the action or condition to add
- Empty parameters are now more visible in the Events Sheet, making obvious which ones must be completed.
- This will make the workflow of experienced users faster

Extensions made with events can now have events run at specific moment during the game (they are called "lifecycle" functions):
- Can be at the beginning of the game, at the scene loading/unloading, pause/resume or every frame before or after the events
- This is an advanced feature that should only be useful for extension adding new capabilities using JavaScript

Improvements:
- Add font selector for BBText object
- Add option to search in event texts (comments, group names)

New/update examples:
- Add Flappy Bird example
- Improve Breakout example
- Simplify the Loop checkbox in Sprite editor
- Improve description of events functions
- Improve export/preview generation speed by 20% (visible on large games)
- Fix casing in camera actions/conditions
- Add Discord button on Start Page
- Make internal object and behavior registeration more explicit
- Add help button in the expression selector to open expressions reference

Bug fixes:
- Fix crash when using Physics engine in Facebook Instant Games
- Fix change of focused tab after a tab is closed
- Improve pixel perfect rendering of games
- This can help with the issue of "bleeding" tiles
- Fix error highlightings in inline popovers in Events Sheet
- Fix whitespace not preserved in comments
- Fix potential wrong renaming of objects in expressions
- Fix potential issue of expressions not updated when a behavior property is renamed
- Fix warning shown after dismissing the rename of an object
- Fix multiple issues in Dialogue Tree (Yarn) extension
- Fix game crash when using Physics engine with Facebook Instant Games
- Fix potential crash when drag'n'dropping events
- Fix font handling by BBText
- Add more TypeScript types to the Runtime codebase
- Fix Events Function Extractor dialog showing empty extension names
- Fix unscrollable configuration/parameters of Event Functions
- Fix checksum of piskel-editor when installing development environment of GDevelop
- Other misc UI fixes

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