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Modo 14.1

GitHub Desktop for Mac は、GitHub と GitHub Enterprise でプロジェクトに貢献するシームレスな方法です。 GitHub Desktop は、開発者がブランチの同期、リポジトリのクローン作成などを行うことができます。プルリクエスト、マージボタン、フォークキュー、問題、ページ、wiki:共有を容易にするすばらしい機能。しかし、あなたのコードを GitHub.

GitHub Desktop Features:

にプロジェクトを開始すると、これらのことは素晴らしい結果になるでしょう
あなたが作業しているすべてのプロジェクトがサイドバーに表示されます。新しいプロジェクトを開始する場合は、リポジトリのドロップダウンメニューを使用して新しいリポジトリを作成するか、GitHub.com.

ブランチから既存のリポジトリを直接クローンする off
GitHub 上で変更を提案してコードをレビューするにはブランチが不可欠であり、常に利用可能ですリポジトリビューの左上隅に表示されます。現在のブランチを選択してブランチを切り替えたり、新しいブランチを作成したりするだけです.

Craft perfect commit
コミットされていない変更を表示し、変更を行うファイルや特定の行を選択して完全なコミットを作成してください。要約と説明を入力してから commit.

を同期させます
同期ボタンは GitHub に変更をプッシュし、他の変更を 1 回の操作でプルダウンします。それは、あなたがプッシュしていない変更があったとき、または GitHub に新しい変更があったことを通知します.6.6535896
ワンクリックでリポジトリをクローンします.
GitHub Desktop for Mac にリポジトリを追加すると、あなたが所属する組織と自動的にマッチングされます。リポジトリを GitHub.com からプルダウンしたいですか?ウェブサイトのボタンを確認してください.

強力なブランチング
ブランチは Git の優れた機能の 1 つです。リモートブランチを試したり、新しいローカルブランチを作成したり、ブランチを公開して他の人と共有したりするのは簡単でした.

注:64 ビットプロセッサが必要です.

も利用可能:GitHub Desktop for Windows をダウンロードしてください.

ファイルのバージョン Modo 14.1
ファイル名 Modo14.1v2_macOS.pkg
ファイルサイズ
オペレーティングシステム Mac OS X 10.9 or later
ソフトウェアタイプ Freeware
著者 GitHub, Inc.
更新日 https://desktop.github.com/
更新時間 2020-09-06
ログを更新する

What's new in this version:

New:
Advanced Viewport Ghost & X-Ray Support:
- Whether you’re modeling or animating, coherent and customizable visualization of geometry is essential. Ghost and X-Ray viewport modes help you see what you need, when you need it, letting you stay in the creative flow. Now if you want to visualize your scenes with Ghost & X-Ray you can enjoy the quality that the Advanced Viewport provides too. For more information, see Viewport Toggle Buttons.

Advanced Viewport Vertex Map Texture Support:
- Visualization of your Vertex Maps allows you to make fast decisions and edits without having to fiddle with parameters. Now you can visualize Weight Maps, UV Distortion, and Vertex Colors in the Advanced Viewport. For more information, see Viewport Toggle Buttons.

Advanced Viewport Improved Processing:
- Complex scenes can be a challenge to visualize at high quality. In Modo 14.1 the Advanced Viewport has been optimized for faster Shader Tree and Shader Group processing for better performance when working in complex models and environments.

Performance Improvements:
- Always striving to improve performance, Modo 14.1 brings a handful of performance improvements to speed up your daily work. The UV Relax Mesh Operation has been multi-threaded in Adaptive mode offering up to 5X speed increase when relaxing UVs. The Edge Remove operation has also been significantly improved for speed increases between 5 and 20 times.

Direct Modeling:
Bevel Auto Weld:
- Worrying about overlapping geometry when beveling is a thing of the past with the new Bevel Auto Weld feature in Modo 14.1. A new option for the Polygon Bevel tool, Auto Weld computes the border loop of selected polygons and then stops the inset vertices at a point of contact. Whether direct or procedural modeling, Bevel Auto Weld is a really powerful tool many Modo modelers will appreciate. For more information, see Using Auto Weld to Manage Overlap.

Edge Chamfer Extend Boundary:
- Sometimes you want to push past the boundary when Chamfering and the new Extended Boundary option in Edge Chamfer lets you do just that. The outgoing direction is computed by the outer face normal and edge vectors. This new enhancement is available both for procedural and direct modeling versions of Edge Chamfer. For more information, see Extend Boundary.

Polygon Make Enhancement:
- Making simple operations smarter adds speed and agility to the modeling process. Polygon Make can now create a new quad polygon when only two edges are selected. For more information, see Polygon Make.

Polygon Bevel Falloff Controls:
- Falloffs are a powerful and flexible part of Modo’s workflow and you can now use them to control Polygon Bevel. Use all your favorite falloffs with Polygon Bevel Shift and Inset.

Curve Sweep Point Mode:
- Curve Sweep has a new mode, allowing vertices of a mesh to be swept along a curve using Curve Sweep. Point mode brings exciting new versatility to Curve Sweep for making vertices into curves. For more information, see Point Mode.

Procedural Modeling:
Unwrap and Relax Mesh Operation:
- Unwrap and Relax is a powerful tool that makes quick work of complex UV tasks and is now available as a procedural Mesh Operation. For more information, see Procedural Unwrap & Relax.

UV Relax Mesh Operation:
- Get procedural with UVs using the UV Relax mesh op. It can be used to refine an existing UV map in much the same way as the smooth tool is used to soften and regularize a model's surface. For more information, see Procedural UV Relax.

Rendering & Shading:
Denoising Improvements:
Denoising is an important part of a modern rendering workflow and mPath in Modo now offers two new options for denoising as well as improvements to the current Nvidia OptiX denoising:
- Intel's Open Image Denoise - A new high quality denoiser that uses AI to improve image quality on the host CPU, with no user parameters. For more information, see Intel Open Image Denoise.
- AMD AI - A new high quality denoiser that uses AI to improve image quality on the GPU. It is most efficient on AMD hardware. For more information, see AMD AI. When looking for quick updates, Per Iteration Denoising can speed up your workflow by denoising the image between mPath iterations. It is currently available when using the Intel or OptiX denoisers.

mPath Embree CPU path tracing:
- mPath takes full advantage of the latest multi core CPU systems hitting the market with the addition of Intel's Embree high performance ray tracing library. Embree enables faster ray tracing calculation for CPU platforms including MAC. For more information, see Ray Tracing Engine.

mPath Optix 7 Update:
- GPU Ray Tracing on qualified NVIDIA hardware has been upgraded to use OptiX 7. mPath is now significantly faster to render your ray traced scenes with NVIDIA OptiX 7.
- This update to mPath also adds support for ray tracing two-point polygons in OptiX, useful for rendering hair and fur. For more information, see Ray Tracing Engine.

mPath Automatic EIS:
- Simplicity can remove barriers and allow focus on the artwork at hand. Environment Importance Sampling (EIS) is now automated when rendering with mPath, based on whether any image maps are affecting the environment. For more information, see Rendering with mPath.

PBR Loader / Set Effects:
- PBR Loader allows you to rapidly load PBR textures created in other applications like Substance Designer into the shader tree. Quickly load in all related images, and then set their effect based on the effect in the name of the file. For more information, see PBR Textures.

Gaps by Pixel Enhancements:
- The UV Pack and UV Fit mesh ops now have new attributes to set the gaps size by pixel for 14.1. For more information on the Set Gaps Size by Pixel option for UV Pack, see Pack UVs Properties - Set Gaps by Pixel. For UV Fit, see Fit UVs / UV Fit Properties - Gaps by Pixel.

Animation & Rigging:
IK/FK Switching:
- Switching between IK and FK can be cumbersome. The new IK/FK Switching with Planar IK lets you quickly match IK to FK and FK back to IK. When animating you can easily visualize your state with fading IK lines and a custom IK Goal for IK or FK. For more information, see IK/FK Switch.

Disable IK & Update Rest Pose:
- Sometimes you need to adjust your joints after Inverse Kinematics has been applied. Disable IK enables you to do just that by tweaking joint placement even after IK is setup. Both Full Body and Planar IK can now be disabled in Setup mode and commands have been added to update the Rest Pose of both types of IK chains. For more information, see Full Body IK Utility Options or Planar IK Utility Options.

USD Importer:
- The UsdModo plugin, enables you to import assets authored with Pixar’s Universal Scene Description into Modo. Types of Geometry, Curves, Lights, Cameras, Material, and Animation are supported. For more information, see USD I/O.


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