Google Chrome for Mac、ソフトウェア教育、ソフトウェアダウンロード、ソフトウェアコミュニティ、Windowsソフトウェア、Macソフトウェア

Xcode 11.3

Google Chrome for Mac は、最小限の設計と洗練されたテクノロジーを組み合わせて Web をより速く、より安全に、より簡単にするブラウザです。 1 つのボックスをすべて使用してください - アドレスバーに入力し、検索と Web ページの両方の提案を取得してください。トップサイトのサムネイルでは、新しいタブから瞬時にお気に入りのページにアクセスできます。デスクトップショートカットを使用すると、お気に入りの Web アプリケーションをデスクトップから直接起動することができます。 Google Chrome for Mac は、複数のプラットフォーム間でウェブページを閲覧するための人気の高い信頼性の高い選択肢です。ダウンロード、インストール、アップデート Google Chrome for Mac 今すぐ!

使い方 Google Chrome for Mac?

即時検索
同じボックスから検索してナビゲートします。あなたの最近の検索や訪問したウェブサイトを含め、あなたが入力したときに表示される結果や提案から選択して、スナップインで必要なものを手に入れることができます.

Type less
同じ情報を繰り返し入力しても、自動入力機能により、ワンクリックでフォームを完成させることができます。また、端末間でも機能します。あなたは小さなスクリーンタイピングをすべてスキップすることができます。

あなたがオフにした場所をピックアップします.
Chrome for Mac では、開いているタブ、ブックマーク、最近の検索結果をパソコンからスマートフォンやタブレットに、またその逆もできます。そうすれば、すべてのデバイスにあなたのウェブが置かれます。同期を開始するには、他の端末にサインインするだけです.

賢明な経験をお持ちの方 web
Chrome for Mac を使用してブラウズすると、Google の優れたサービスをご利用いただけます。 Chrome と Google が協力して、音声検索や Google Now などの Google サービスに関連するさまざまな提案や機能を提供しています.

Chrome を作成する
Chrome のテーマ、アプリ、および拡張機能で好きなようにブラウジングできます。ブックマークと開始ページでお気に入りの Web 宛先に直接アクセスしてください。 Chrome を設定したら、すべての端末でカスタマイズが同期されます.

Also:Google Chrome for Windows をダウンロードします

ファイルのバージョン Xcode 11.3
ファイル名 xode.dmg
ファイルサイズ 7.8 GB
オペレーティングシステム Mac OS X 10.9 or later
ソフトウェアタイプ Freeware
著者 Google
更新日 http://www.google.com/chrome
更新時間 2019-12-10
ログを更新する

What's new in this version:

Xcode 11.3
- Adds simulator support for Touch Bar (2nd generation)
- Additional bug fixes and stability improvements


Xcode 11.2.1
- Xcode 11.2.1 includes Swift 5.1 and SDKs for iOS 13.2, iPadOS 13.2, tvOS 13.2, watchOS 6.1, and macOS Catalina 10.15.1
- This update fixes a critical issue that could cause apps using UITextView to crash


Xcode 11.2
- Xcode 11.2 includes Swift 5.1 and SDKs for iOS 13.2, iPadOS 13.2, tvOS 13.2, watchOS 6.1, and macOS Catalina 10.15.1


Xcode 11.1
- Xcode 11.1 includes Swift 5.1 and SDKs for iOS 13.1, iPadOS 13.1, tvOS 13, watchOS 6, and macOS Catalina 10.15

SwiftUI:
- SwiftUI framework and design tools work together to enable a new way to build user intefaces
- Declarative syntax defines your user interface using easy-to-read Swift code
- Design tools make it as easy as drag-and-drop to construct and edit your views
- Code you write is always in sync with the design and preview canvas
- Library of controls and modifiers make it easy to build complex interfaces
- Animations are built using simple commands that describe the action you want to see
- Preview your real app running on multiple device types, orientations, and font sizes
- Share common code across all Apple platforms, and add custom experiences for each OS

Mac Catalyst brings iPad apps to the Mac:
- Click a single checkbox in your iPad project to add a native Mac app
- One project and set of source code creates iPhone, iPad, and Mac versions of your app
- Customize elements of your app for an experience unique to Mac
- Add new SwiftUI code to your project along side existing UIKit code
- Submit to the Mac App Store or notarize for outside distribution

Swift and Swift Packages:
- Swift packages are supported throughout, including build, debug, and SCM workflows
- Use Swift packages from GitHub, Bitbucket, GitLab, or your own hosts
- Download packages automatically based on dependency analysis
- Create your own packages to share code among all your apps, or to publish for the community

iOS dark mode:
- Switch between light and dark mode instantly while developing and debugging
- Asset catalog makes it easy to control images and colors for dark and light mode

Editor:
- Editor minimap gives a bird’s eye view of your code so you can quickly jump to any line
- Each editor view has its own preview, assistant, or other complementary views
- Split any editor pane to layout your workspace exactly as you want

Other improvements:
- Build stand-alone watchOS apps with a faster debugging experience
- Simulator launches quickly and uses the GPU to accelerate Metal code
- Test plans give you greater control of your test harness with sharable results bundles
- Automatically generate localized screenshots using UI tests as part of your test plan
- Source control adds support for stash and cherry-pick operations
- Simulate device conditions such as a slow network or thermal warnings while debugging
- Metrics tab in the Organizer shows how efficiently your app runs on customer devices


Xcode 11.0
- Xcode 11 includes Swift 5.1 and SDKs for iOS 13, tvOS 13, watchOS 6, and macOS Catalina 10.15

SwiftUI:
-  SwiftUI framework and design tools work together to enable a new way to build user intefaces
-  Declarative syntax defines your user interface using easy-to-read Swift code
-  Design tools make it as easy as drag-and-drop to construct and edit your views
-  Code you write is always in sync with the design and preview canvas
-  Library of controls and modifiers make it easy to build complex interfaces
-  Animations are built using simple commands that describe the action you want to see
-  Preview your real app running on multiple device types, orientations, and font sizes
-  Share common code across all Apple platforms, and add custom experiences for each OS
- NOTE: SwiftUI requires iOS 13, watchOS 6, tvOS 13, or macOS Catalina. To use the SwiftUI design canvas Xcode 11 must be running on macOS Catalina, coming this Fall

Mac Catalyst brings iPad apps to the Mac:
- Click a single checkbox in your iPad project to add a native Mac app
- One project and set of source code creates iPhone, iPad, and Mac versions of your app
- Customize elements of your app for an experience unique to Mac
- Add new SwiftUI code to your project along side existing UIKit code
- Submit to the Mac App Store or notarize for outside distribution

Swift and Swift Packages:
-  Swift packages are supported throughout, including build, debug, and SCM workflows
-  Use Swift packages from GitHub, Bitbucket, GitLab, or your own hosts
-  Download packages automatically based on dependency analysis
-  Create your own packages to share code among all your apps, or to publish for the community

iOS dark mode:
- Switch between light and dark mode instantly while developing and debugging
- Asset catalog makes it easy to control images and colors for dark and light mode

Editor:
-  Editor minimap gives a bird’s eye view of your code so you can quickly jump to any line
-  Each editor view has its own preview, assistant, or other complementary views
-  Split any editor pane to layout your workspace exactly as you want

Other improvements:
- Build stand-alone watchOS apps with a faster debugging experience
- Simulator launches quickly and uses the GPU to accelerate Metal code
- Test plans give you greater control of your test harness with sharable results bundles
- Automatically generate localized screenshots using UI tests as part of your test plan
- Source control adds support for stash and cherry-pick operations
- Simulate device conditions such as a slow network or thermal warnings while debugging
- Metrics tab in the Organizer shows how efficiently your app runs on customer devices


Xcode 10.3
- Xcode 10.3 includes SDKs for iOS 12.4, tvOS 12.4, watchOS 5.3, and macOS Mojave 10.14.6


Xcode 10.2.1
- Xcode 10.2.1 fixes a build time issue in large Swift projects, and includes additional bug fixes

Swift 5:
- Swift 5 runtime is included as part of the OS in the latest Apple platform releases
- App Store thins the Swift runtime from your apps for faster downloads to devices running latest OS
- SIMD vector types are built into the standard library
- String literals have an enhanced syntax that makes them easier to read and write
- New Result enum type makes it easier to handle errors across asynchronous operations

Other enhancements in Xcode:
- Debugger console has a new frame variable command alias “v” that is faster than “p” or “po”
- Playgrounds include various stability improvements and additional memory safety checks


Xcode 10.2
- Xcode 10.2 includes Swift 5 and SDKs for iOS 12.2, tvOS 12.2, watchOS 5.2, and macOS Mojave 10.14.4

Swift 5:
- Swift 5 runtime is included as part of the OS in the latest Apple platform releases
- App Store thins the Swift runtime from your apps for faster downloads to devices running latest OS
- SIMD vector types are built into the standard library
- String literals have an enhanced syntax that makes them easier to read and write
- New Result enum type makes it easier to handle errors across asynchronous operations

Other enhancements in Xcode:
- Debugger console has a new frame variable command alias “v” that is faster than “p” or “po”
- Playgrounds include various stability improvements and additional memory safety checks
- Additional bug fixes


Xcode 10.1
- Xcode 10.1 includes Swift 4.2.1 and SDKs for iOS 12.1, watchOS 5.1, tvOS 12.1, and macOS Mojave

Dark mode in macOS Mojave:
- All-new dark appearance throughout Xcode and Instruments
- Asset catalogs add dark and light variants to customize colors and image assets
- Interface Builder easily switches between dark and light variants of the app's interface
- Debugger switches Mac apps between dark and light variants without changing OS settings

Source control:
- Code that differs from the repository server is highlighted directly within the editor, including:
- Local changes not yet pushed to the shared repository
- Upstream changes others have made
- Conflicts to address before committing
- Account integration with self-hosted and cloud servers from Atlassian Bitbucket, GitLab, and GitHub
- Account logins generate SSH keys on-demand and upload to the service provider
- Rebase is an option when pulling the latest version of code

Editor enhancements:
- Multiple cursors in the editor enable many changes at once
- Code folding ribbon can hide any code block surrounded by braces
- Over-scroll makes it easy to display the last lines of code in the center of the screen

Playgrounds and machine learning:
- Completely redesigned REPL-like playgrounds are much faster and more stable
- Run code at any time by hitting SHIFT-RETURN or click the inline Run button to execute to a specific line
- Interactively train and exercise new Create ML models directly within a playground

Test and debug:
- Debug symbols download from a device 5x faster than before
- Tests run in parallel across many Simulators to take full advantage of all CPU cores
- Custom instruments provide unique data visualization for any code
- Memory debugger layout is redesigned to make it easier to navigate and visualize the whole app
- Metal shader debugger inspects the execution of vertex, fragment, compute, and tile shader code
- Metal dependency viewer shows a detailed graph of how resources are used

Build Performance:
- New build system improves performance and is enabled by default for all projects
- Swift compiles each individual file significantly faster, and greatly improves incremental builds


Xcode 10.0
- Xcode 10 includes Swift 4.2 and SDKs for iOS 12, watchOS 5, tvOS 12, and macOS Mojave

ファイルのダウンロード Download
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