What's new in this version:
Autodesk Fusion 360 2.0.11186
- We fixed a crash issue that was occurring in certain turning profile roughing tool-paths with cycle set to vertical passes and rest machining checked
- A few of you reported that if you had “operation ordering for nested patterns” turned on, manufacturing setups with mirrored patterns either didn’t post correctly or caused Fusion 360 to crash. This is now fixed and you no longer have to turn off the option “operation ordering for nested patterns”.
- One of you reported a “Fatal Error: Unhandled e06d7363h Exception at D3DB4F99h” error message when attempting to open or create a drawing. This is now fixed.
Autodesk Fusion 360 2.0.11183
New! Edit-in-Place now supports Sheet Metal tools:
- Edit-in-Place has come a long way, and we are continuing to tie in important capabilities that will enable you to execute true Bottom-Up design workflows. In this update, we’re happy to say that Edit-in-Place workflows now support Sheet Metal functionality. Right-click on a referenced sheet metal part in your browser and you’ll be able to “edit it in place”, right within context of the overall assembly document. This includes Convert to Sheet Metal, sheet metal rules, Flange, Bend, and Unfold/Refold tools (Create Flat Pattern is not supported yet).
Improved! Surface Patch creation:
- For those of you who are surfacing nerds – check this out. We upgraded our surfacing algorithm that now the transitions between the original surface and patched surface have greatly improved. Also, previous surface patches that weren’t behaving nicely now should behave a lot more to what you’d expect. This may not seem much on the surface (no pun intended), but it is an important step in laying the groundwork for future enhancements we’re planning to bring to the surfacing environment of Fusion 360 (it’s gonna be awesome).
Improved! Save As Mesh now supports OBJ:
- Now when you right click on a mesh body and select Save as Mesh, you’ll have the option to pick OBJ as the file format type to save as. You are now also able to select multiple mesh bodies when tessellating, as well as Create Component from mesh bodies when working in Edit-in-Place mode.
New in Preview! Fluids Study Type:
- Preferences > Preview Features > Generative Design > Fluid Path
- Now available to try as preview functionality is a brand new study type in Generative Design. This is the first time where new capabilities for exploring design ideas/alternatives for fluid flow applications will be available to try within Fusion 360.
- Following existing Generative Design workflows and concepts you’re already familiar with, we’ve implemented Fluid in a way that is focused on delivering an efficient fluid path design while minimizing pressure drop. The outcome in this first public preview will be a single fluid path geometry that can be used in downstream design and simulation work. As the solution matures toward commercialization, we will enable more engineering design criteria like flow balancing and mixing.
- To try this preview functionality, to the Preview Features section in your preferences and check the “Fluid” checkbox under Generative Design
New! Package generator type – SMD Header Right Angle (Male):
- File > New Electronics Library > Create New Package
- We have added a new package type, Surface Mount Male header (Right Angle) which supports single & dual row along with customized footprint (non-ipc derived). They are generally used in board stacking application by connect PC board-board without a cable (by mating with a receptacle connector).
New! New library parts – IC_Embedded, Sensor:
- File> New Electronics Design > New Schematic > Add part
- In this release we have added popular 8, 16 and 32-bit microcontrollers to IC_Embedded library. Also, iCE40 LP family FPGA was added from Lattice which is intended for ultra-low power applications in portable devices like wearables. In addition to that we also added battery charger IC’s, LED drivers and couple of sensors like Accelerometer, Gyro, Photocell etc.
Improved! Added images in footprint tab for all Thru hole types for better visualization:
- File > New Electronics Library > Create New Package
- We have added separate images in the Package generator footprint tab for each package according to their type. Though there is no functionality change, this improvement will help to easily visualize the package than the older version that only has pad and hole detail.
Improved! Dimensions units can now be in ft, m, and cm:
- We’ve added meter, centimeter, and feet in the available list of dimension units, joining the ranks of inches and millimeters. If you choose inches or feet as your dimension units, you will also see additional options such as Format type (Decimal, Fractional, Engineering, or Architecture), Linear Precision, and Angular Precision. You’re also able to display your units as well as Alternate units for that extra flexibility.
Improved! Break Projected Views & Section Views:
- Previously, Break View only worked on Base Views. Now you can use Break View on Projected Views as well as Section Views. What’s even better is that adjusting the break on either view will also update the Base View, and vice versa. In essence, a change made anywhere is updated everywhere.
Improved!: Arrange Dimensions with Stack or Align Options:
- Now in the Arrange Dimensions tool, you have the option to stack your dimension with even spacing, as well as align them in a nice straight line. Here are a couple of examples of how Stacked and Aligned can help you better tidy up your drawing. You’ll also notice that they even work across views as well.
New! Short link options for Flat Finishing:
- In the spirit of improving tool-path efficiency, you’ll not have Short link options for your Flat Finishing operations. This will give you more control over linking by letting you set the Maximum Stay-Down Distance, as well as the transition type to No Contact, Straight line, or Smooth.
New! Haas, Haimer, and IMCO Tools and Holders added:
- Under the tools tab in our cam.autodesk.com page, you’ll find new Haas holders, Haimer holders, as well as IMCO tools (Metric or Imperial) available for download
- New! Autodesk generic simulation files in Machine Library
- The Machine Library lets you manage your machine tools by using Machine Configurations to define your available machines and resources. These configurations can automate the settings in your Job Setup. There are many Machine Configurations available in the standard library. In the library you will find the following new Autodesk generic simulation files for nutating milling machines kinematics.
- In addition, you will have available configuration files for some of the leading machine manufacturers
- The easiest way to get started, is to copy an existing configuration that matches some of the characteristics of your machine
Improved! Steep & Shallow – Optimized Perpendicular Passes:
- The Steep and Shallow strategy has a new option to output optimized perpendicular passes when using Parallel only (Set Threshold angle to 90 and shallow). When the cut direction of the tool runs parallel to a steep region, a inconstant step-over can occur, leading to greater cusp heights, greater tool loads and a poor quality surface finish. The new Optimized Perpendicular passes in Steep and Shallow maintains the step over regardless of the area. The autonomous nature of this new addition means it only applies the optimized passes where necessary. You’ll notice a more efficient toolpath that machines a more consistent surface finish.
- Improved in Preview! Machine Animation for NC Programs and 2D cutter compensation:
- Currently still in Public Preview and free to try, we’ve improved our Machine Simulation capabilities to now be able to simulate NC programs before they are exported. You’ll also be able to see a machine simulation of the tool-paths with 2D cutter Compensation turned on. This expands on what can be simulated more realistically, allowing you to communicate more effectively to your clients. Keep in mind that this functionality currently does not support machine collisions, nor does it support simulations between tool-paths.
Improved! Wear and Inverse Wear Compensation options in Turning Profile Finishing:
- We’ve reintroduced Wear and Inverse wear options in the Compensation Type drop-down menu for Turning Profile Finishing. It’s another way for you to use compensation and improve part quality, while reducing scrap at the same time. G41 (Inverse-wear = Compensate the path + TNR left) and G42 (Wear = compensate the path + TNR Right) will tell the controller to get the nose radius value at the controller. You can change this value on the controller to account for the insert wearing.
Updated: Milling, Turning, and Turn-mill Post Processors:
- We are continually working hard to bring you updates and improvements to the many open-source Post Processors and Machines we offer for free. Expand the follow to see what’s new for Milling, Turning, and Turn-mill post processors. You can find the latest in our post processor offering on the Online Post Library where you can search by vendor, type, or name, and see any recent changes to each post processor.
Nesting & Fabrication:
Improved! Height Offset option for Arrange:
- We’ve added a new optional parameter – Height Offset – that allows you to specify the Z height of where the objects are arranged. The default value is zero which places the objects directly on the selected plane, sketch, or face. You may use numeric values, expressions, or parameters as input.
Improved! Face Direction control for Arrange:
- Previously, all objects selected using a planar face were positioned with the selected Face Up as the default orientation for Arrange. Once arranged, the component level Flip toggle allowed flipping as necessary. Now there’s an option to specify how the Objects Selected by Face are positioned – Face Up or Face Down – relative to the selected plane, sketch, or face. Additionally, each selected object in the list has an appropriate icon next to it to indicate whether it was selected as a component or an explicit planar face.
Improved in Preview! Advanced Arrange UI enhancement for Part Grain control and allowed Rotations:
- In the Advanced Arrange Preview, we’ve significantly reduced the number of clicks needed to specify part grain direction and the allowed rotations. You no longer need to uncheck three different boxes for each object that you don’t want to rotate. The arrange dialog now has a Global Rotation setting that automatically applies to all objects selected. We understand that a global setting may not work in all scenarios. To provide additional flexibility and control, there’s also a component-level override that allows you to set an explicit rotation allowance for the objects.
- To ensure the arranged result considers the part grain direction, you must specify a grain for the individual parts and use the appropriate rotation allowance setting (None or 180 only). To set the part grain, you may rotate the handle to desired angle or simply enter a value. Upon arranging, the cyan arrow that represents the part grain will align parallel to the length direction of the envelope. Currently, it is not possible to adjust the grain direction for the envelope/sheet. This is coming soon.
Improved in Preview! Allow Partial Arrange option for Advanced Arrange:
- Until now, Arrange would return an error if it was unable to fit all selected objects in the specified area. The error would prompt you to either reduce the number of objects selected or increase the envelope area. This often required several attempts to dial it in correctly. Based on your feedback, we’ve added a new option to Allow Partial Arrange. When enabled, it will produce a successful arrangement with as many objects as it can fit within the available area. All un-arranged components are highlighted in the list and are left at their original location in the canvas. The beauty of this enhancement is in the way it handles the unarranged components. Unless explicitly deleted, they are maintained in the objects list. This preserves the original intent and highlights the true power of its parametric nature by allowing the arrange feature to update dynamically as the part design and/or envelope size is modified.
New! New Setup from G-Code:
- Good news! You can now import G-Code into Fusion 360 for your additive manufacturing needs. Under the Setup panel drop-down menu, you’ll find “New Setup from G-Code”. Imported G-Code can also be verified and simulated just like native toolpaths created in Fusion 360. This gives you the flexibility to use G-Code created in other tools as well as the assurance to make sure they work properly with Fusion 360’s verification and simulation capabilities.
- New! SLM: New Metal 3D printers and print settings from ACONITY
- Updated: Additive Post Processors
Improved! Learning content for the Additive Simulation Extension:
- We’ve enhanced the learning content available in the online help for the Additive Simulation Extension. The extension enables process simulation, which you can use to predict the displacement of parts during the additive manufacturing process.
API and Add-ins:
- New! Support 3mf export in the Fusion API
Add-in Spotlight: Bommer and building part lists:
- Our partners at Bommer have also been hard at work too, adding features to let you build part lists that include any Bommer custom properties and any selection of rows from your design. They wrote a nice blog post about this functionality in more detail a couple months back.
Autodesk Fusion 360 2.0.10940
Improved! Export to ODB++ for Electronics Design:
- TGZ format is now the default format in the ODB++ Exporting dialog
- Removed the ODB++ files from the one-click CAM Export dialog. This is because we already have dedicated CAM Export ODB++ Output icon next to it which will only export ODB++ files there.
- Fusion 360 now shows you a reminder dialog that exported ODB file with unicode string (or contains non-ASCII characters) cannot be imported in ODB++ Viewer
- Fusion 360 now uses the file name as the default ODB++ output name, and not “odb” as the default
Fixed: Data panel put you in the wrong project on launch:
- david.quayle told us that when he launches Fusion 360 and opens the data panel, Fusion 360 places him in the wrong project, and not the one from the previous session. Sorry about that, this is now fixed and the data panel will remember which project was last accessed.
Fixed: High CPU usage on certain designs on open:
- Some of you have been experiencing usually high CPU usage when you opened certain designs. We found the bug that was clogging up the tubes and we flushed it out. This is now fixed.
Fixed: Mesh position changed when re-computing the design:
- This was another issue that was bugging the heck out of us (no pun intended), but we quickly got it sorted and now your mesh position shouldn’t change unexpectedly when you do a Compute All.
Fixed: Crash in pattern instance control workflow:
- We fixed an issue where if you deleted the setup(or the pattern) of a particular model and double clicked/edited on the existed NC program which was associated with the deleted setup, Fusion 360 became unresponsive.
Fixed: Selection Visibility dependent on Design Space model visibility:
- Seth Madore told us that if the visibility of the model(s) is/are turned off in the Design workspace, but active and visible in the Manufacture Space, no faces can be highlighted to indicate that they have been selected. One must then go into Design Space, turn the model on and then go back to MFG space. This definitely felt odd to us, so we dug into and found a bug that was causing this issue to happen. Now it is fixed.
Fixed: Spacemouse 4.0 – 3DConnexion I3DN not working:
- We recently discovered that I3DN was not working anymore. The center of rotation was not set correctly. Instead, it was set in a fixed position, yet the 3DMouse has its own rotation point. Changing the center of rotation for the 2D Mouse (Shift + MMB) does not affect the center of rotation of the 3DMouse. This is now fixed and I3DN should work again.
Autodesk Fusion 360 2.0.10813
- Change log not available for this version
Autodesk Fusion 360 2.0.10811
New! Flat Shaded Option in right click for mesh bodies:
- Right click on mesh body in browser > Flat Shaded
- Sometimes you’ll want to see your mesh models in a “Flat” shaded visual style (instead of smooth). This allows you to better differentiate the number of faces on a body. Now when you right-click on the mesh body in your browser, you’ll have the option to select “Flat shaded” to do just that.
- Improved! Visibility Overrides for sketches, bodies, and construction geometry in distributed designs
- Browser > click the visibility icon next to objects within external components
- With more and more teams working with distributed designs, we’ve made it easier for you to override the visibility of objects within external components in the context of an assembly. Now, in addition to showing or hiding entire external components, you can also override the visibility of sketches, bodies, and construction geometry in the context of the assembly directly from the active design. You can also override visibility in the context of the assembly during Edit In Place, without affecting the visibility in the external design itself.
Sketching & Modeling:
- New! Analysis tab in Surface and Solid Loft command
- Expanding on the list of modeling commands that now include an Analysis tab, Solid Loft and Surface Loft now has an Analysis tab right next to the Feature tab within their respective command dialogs. This enables you to quickly examine your surfaces without the need to invoke an additional analysis tool.
Improved! General Modeling Performance:
- We tweaked our modeling engine and are happy to report that we have improved general compute performance of mid to heavy-weight modeling commands. For example, performing a complex 50×50 model patterning task was initially tested to take around 15 minutes to compute. Now it only takes 3 minutes.
Improved! Sketch Profile Builder Performance:
- In Sketch Palette , we have an option to ‘Show Profile’ (shown below) which builds/creates the profile in sketch. Once profile is created, we can see the profiles created on hover over the sketch. Previously, Fusion 360 took a long time to build the profiles. We’ve improved the sketch engine and boosted the speed of which the profiles are built. You should be seeing some significant performance gains now.
New! CAM Processor export ODB++:
- File > New Electronic Design > New PCB
- Congratulations, you finally completed your PCB design, and it is time the generate your manufacturing files. Traditionally, you would be accessing the CAM Preview to get a realistic preview of your design then move on to the CAM Processor. While accessing the CAM processor, you will be pleasantly surprised with the new ODB++ section. ODB++ is a manufacturing-oriented PCB product model data format, having all the necessary data for fabrication, assembly, and test in a single file structure. ODB++ is the most widely used intelligent data exchange format in the PCB industry, making it the de facto standard for intelligent PCB data exchange.
New! Export to Ansys:
- File > New Electronic Design > New PCB
- Next time you are editing your PCB, you are going to notice a new simulation tab. The toolbar includes a new entry option to export ANSYS files. This option now empowers Fusion 360 to export Ansys file and gives you the choice to launch Ansys desktop if installed.
- By exporting Fusion 360 Electronics Design with Ansys SIwave (and Electronics Desktop) for electronics designers and engineers will make electromagnetic simulation easy, powerful, and accessible, leading to reduction in design cycle time and increased profit for electronics designers as they reduce prototyping and certification (FCC/CE) costs.
New! Preserve angle in Schematic:
- File > New Electronic Design > New Schematic
- While putting together the schematic for your next innovation, there is a good chance you will need to strategically reposition components. Traditionally moving components on the schematic editor would cause the connection to move into undesirable angles. Fusion 360 schematic editor has now adopted the option to preserve angles as it does on the PCB editor. Next time you move that capacitor or inductor, the nets will preserve their direction. This should help with your design time since you no longer must spend time trying to straighten your NETs.
New! Male Pin Header Package Generator:
- File > New Electronic Library > Create New Package
- The foundation of all electronics design is based on the component libraries. Fusion 360 has partnered up with manufacturers and distributors to provide you with a host of components ready to be used on your next design. But there will be times making your components will be necessary. Fusion 360 library editor does include a simple interface with all the necessary features to create your part in a matter of moments. The library editor consists of a package editor that includes the majority of IPC component templates and much more.
- We have added a new package type for Surface Mount Male header (straight) which supports single & dual row along with customized footprint (non-ipc derived). This type is an alternate to the through hole pin header especially when there is a specific design requirement for SMD components on PC board. They are generally used to connect PC board-board without a cable (by mating with a receptacle connector) thus allowing design flexibility for assembly without any soldering.
NEW! Use 2D PCB Grid option for editing 3D model:
- File > New Electronic Design > New PCB
- The process of placing components on the PCB in the correct pattern is critical when laying out a circuit board closely followed by routing your signals. Both these processes are dependent on the grid being used on PCB. Commonly there will be two grids setup: one of them will be viewable, while the second grid is referred to as the alternate grid.
- With this grid combination, the PCB Layout engineer needs to be able to balance component placement with signal routing that meets the design requirements. For today’s high-density complex designs, this can be a big challenge. In this Fusion 360 update, our team of developers has been able to give you a unified design experience by adding the option to use the PCB grid in the PCB 3D modeling workspace while moving assets.
NEW! Display Vias and Pads with layer colors:
- File > New Electronic Design > New PCB
- Pads are the connecting points of all electronic components. Some parts use surface mount technology, meaning they are soldered on the surface of the PCB. But others use through-hole technology, meaning these components are placed in drill holes that are platted and can be accessed from any signal layer. As you may already know, Fusion 360 can handle up to 16 signal layer boards. The pad size and shape are usually different on the internal layers. To see the actual size and shape of Pads and Vias on inner layers required too many steps. In this latest update, there is the option to have the pads, and the vias have the same color as the respective layer. Making it easier for you to view that the intended connectivity on the internal layers is what you expected. This new option can be found in the Fusion 360 Preferences setting, under Electronics > Color, enable the option “Show Vias and Pads in Respective Cooper Layer Colors.”
New in Preview! Manual Point Mass command:
- (as part of the Experimental Generative Solvers and Features Preview)
- An outcome from generative design is only as good as its setup when it comes to truly meeting your design needs. In this update, we are adding the ability to simulate the loads associated with additional components attached to the item that you are generatively designing, without having to understand the forces that may occur at the interface of the connection. The manual point mass command will allow you to apply the mass of the attached components through the connection points to simulate the associated load. Being part of the Experimental Generative Solvers and Features preview, a manual point mass can be used in conjunction with other preview features like remote forces and constraints, symmetry planes and model, displacement or buckling limits.
New in Preview! Plastic Injection Molding Simulation:
- You will find plastic injection molded parts everywhere in the consumer products, medical devices automotive interiors. In many cases the plastic part defines the exterior shape of the part, and holds all the technical pits on the inside dry and in place. The injection molding process can produce complex parts, in high quality, in a highly repeatable, cost effective way, and in large quantities. The process is incredibly efficient! However getting the part you designed, coming out of a Molding machine can be hard. Some basic issues with the design can cause the mold to be hard to completely fill, to have visible flaws in area of visible importance, and parts that are not the expected dimension (which can make assembly hard).
- This new Injection Molding simulation technology in Fusion 360 provides a complementary workflow for an Engineer that occasionally works with plastic part and has to provide some feedback on the feasibility of injection molding these parts (‘is this design suitable for injection Molding’). You may not know everything about the plastic injection molding but you understand the basic principles, and that’s totally okay.
- Some of the big differences in workflow are that we removed a lot of the onus of setting up the analysis for the user; a default material is assigned; an injection location is specified, and a molding process is setup, which is all that is required. The user can modify these if there if some decisions have already been made (better injection location or material. etc.), but if not, the analysis running with the initial defaults will give some good insights.
- Another where the new workflow is different from the typical one is that rather than in addition to providing the results that the end user draw their own conclusions from, we have a ‘Guided Results’ experience where we provide the user not only with answers to narrowly defined questions: 1) will the part fill, 2) will I have sink marks and weld lines in aesthetically important areas and, 3) will I have problems with excessive warpage, but in case problems are apparent we also provide targeted suggestions to resolve the problem by providing suggestions to modify the design, change the injection point, etc.
- This preview is not a replacement for the current Moldflow products, nor is this the end point. The technology provides a first starting point that can be built upon, and where the Injection Molding Simulation can start benefiting from the context in which the plastic parts are going to be assembled and used.
New! Text Height Groups:
- We’ve introduced more controls over text elements on a drawing. Text Heights Groups let you change the size of all text elements on a drawing proportionately. “Custom” Text Height Groups allow users to override groups of text elements, such as Dimensions or Balloons, yes that’s right, you can now control the size of your balloons.
Improved! Custom Line Width group:
- The “Custom” option found in Line Width Group allows you to choose a specific width size for a group of lines in your view. For example, you can go change your “Thin” Line Width group of lines to be the same width as your “Thick”Line Width group of lines. Giving you a little more control of the overall look and feel of your drawing.
Improved! Grips and moving views:
- We’ve overhauled our drawing grips, in the latest release, you’ll notice that grips are now round, bringing the drawings experience in-line with the rest of Fusion 360. We’ve removed redundant grips, which makes moving views a little more intuitive.
New! Flat Finish Strategy:
- Manufacture workspace > Milling tab > 3D Panel > Flat
The new flat finish strategy is designed to give you higher efficiency when it comes to finishing flat regions of your design. It has 5 key advantages over the standard Horizontal strategy:
- Recognizes filleted surfaces and avoids them
- Recognizes open pockets
- Supports Avoid/Touch surfaces
- Has a fillet option to roll around corners
- Has Machine Over Holes option
Recognizes filleted surfaces:
- Flat finish strategy recognizes filleted surfaces and machines around them, instead of incorrectly interpreting them as false flat surfaces, like the Horizontal strategy does
Recognizes open pockets:
- Flat finish strategy recognizes open pockets, and makes better use of entry and exit positions from outside the pocket as default paths. This will allow you to extend tool life, as well as maintaining a more consistent cutting engagement angle for better surface finishes.
Supports avoid/touch surfaces:
- Flat finish strategy supports touch/avoid surfaces. This can speed up programming time, and gives you more control over where you want to machine
- Enabling the Fillet option within Flat Finishing strategy enables the tool to machine sidewalls to the programming size, but also makes it roll around the corners to avoid over engagement
Machine Over Holes option:
- Flat Finishing now has the option to machine over holes with “machine over holes” button, leaving you a more efficient toolpath as well as better surface finish
- Learn more about 3D Flat Strategy and 3D Strategy reference
New! Post Process from NC Program:
- To create a unified experience for both Mac and PC users, the Post Process functions have been updated into the NC Program function. NC Program gives you one place to Post Process NC Code, Simulate toolpaths and create Setup Sheet documentation. This has been in preview but is now set as the standard post processing experience. Selecting Post Process from the Actions toolbar will be the same as selecting NC Program from the Setup toolbar.
- Note: If you experience any problems using NC Program to post process your files, you can revert to the legacy post process function by changing the Preferences > Preview Features and enable Post Process NC Code with legacy post process dialog.
New in Public Preview! Steep & Shallow Undercuts:
- Profile > Preferences > Preview Features > Machine Undercuts for Steep and Shallow
- Now available to try for free is the ability to machine areas that were previously unreachable (undercuts) due to overhanging geometry. By setting your threshold angle at 0, you’ll now be able to use Steep & Shallow and reach those pesky areas in a single operation. This will work in 5 axis with Automatic Collision Avoidance, as well as 3 axis with lillipop, disc, or dovetail cutters.
New in Preview! Automatic Collision Avoidance for Rotary:
- Profile > Preferences > Preview Features > Collision Avoidance for Rotary
- Another free preview functionality to try is Collision Avoidance for Rotary. As it is shown in the preview option description, Collision Avoidance for Rotary will automatically tilt the tool and avoid collisions while preserving the 4-axis motion at the same time. This works much better than Shaft & Holder, as it actually avoids collisions, and doesn’t just find and remove the colliding segments.
Improved! 2D Profile Strategy now has “Finishing Overlap” Option:
- Previously only available in the 2D Contour milling toolpath, you now have the option to specify a Finishing Overlap distance for your 2D Profile toolpaths as well. This will help improve the consistency of the cut when manufacturing components with Laser, Plasma or Waterjet machines. Taking advantage of Finishing Overlap will enable you to create cleaner cuts by avoiding the lead in and lead out occurring at the same point. It can also eliminate secondary deburring/grinding operations downstream, reducing manufacturing costs.
- Improved! Diameter range added to Bore / Circular / Thread Geometry selection
Manufacture > Bore | Circular | Thread > Geometry tab > Minimum Diameter & Maximum Diameter:
- Now when you perform a Bore, Circular, or Thread operation, you’ll notice that under the Geometry tab, you now have the option to specific a diameter range between Minimum diameter to Maximum diameter. Once set, the operation will filter for Hole, Boss, or both. Having the ability to specific a diameter range can help you reduce repetitive mouse clicks and potential human error, thanks to smarter hole selection.
Improved! Hole Recognition: Template Libraries and Meta Data:
- We’ve updated Hole Recognition with a few new improvements: better link between the template library as well as the ability to carry meta data, extracted from the Hole command. In the Template Library, you’ll now be able to save Hole information and associate them to a saved template. Hole recognition will choose the right thread type based on the Hole command used in the Design workspace. These improvements are aimed to increase productivity, you can spend more time doing the important stuff: shipping awesome products and getting paid.
Improved! From Setup Stock option in Rest Machining for Turning:
- Now in the Rest Machining option for Turning strategies, you have ability to select “From setup stock” as the Source. You’ll be able to use cast and forged solid models for the Setup stock reference, and it will create toolpaths only in the places that are needed. This will yield higher efficiency and reduce cycle times. For example, The yellow below represents the solid stock model. Regardless of the number of step-overs specified, only 3 step-overs will be generated to machine the remaining stock.
Improved! Automatic naming Convention for Nest & Sheet nodes:
- We’ve improved the naming convention for Nest & Sheet nodes to be automatic and rule-based. Now Fusion 360 will update the names of all nests and sheets in the browser and Nest Reports when a change is made. Naming rules are also stored in the Assets folder, meaning every team member in your team hub can have access and share the same naming rule for the project.
- New! Makerbot, BCN3D, and Flashforge printers support
New! Spiral Vase option in Print Setting Editor:
- Now within the Print Settings Editor, you’ll have the option to enable Spiral Vase. This option is commonly used to print aesthetic and seamless 3D objects while maximizing material and time by printing an outer perimeter with a single thickness, taking shape like a vase. Here is a good video describing what vase mode is.
New! Self-paced learning & tutorial for Additive Manufacturing:
- We’ve enhanced the learning content available to get you started with additive manufacturing.A new video series is now available on the Fusion 360 self-paced learning site. The series includes videos showing how to prepare models for additive manufacturing using additive FFF (fused filament fabrication) and SLA (stereolithography) technologies.
- We’ve also added a new tutorial in the online help that provides step-by-step instructions on how to prepare a desk hook for 3D printing using a Formlabs SLA printer
Autodesk Fusion 360
- We fixed an issue where Fusion 360 was grabbing focus away from other applications Mid-session
- There have been cases where Fusion 360 Extension services were falsely reporting as unavailable despite being purchased. This is now fixed and should be working correctly.
- Fusion 360 users were reporting they were having crash issues across various workspaces. We investigated these issues and have provided fixes. Your workspaces should be running smoothly now.
- Some of you have experienced crashes when using the tool library or FFF toolpath generation. We are sorry for this– these issues are now fixed.
- j.labdik reported an issue where patterns are unable to be posted or simulated, leading to “empty toolpath” errors. This is now fixed.
- levonmarkossi reported an issue where Mesh section sketch was housed in the wrong area after the migration to the new Mesh workspace. This is now fixed and should be working as expected.
- We noticed an issue where Fusion 360 would crash when a Mesh body was selected in the browser tree after a face separation operation. We have resolved this issue and Fusion 360 should no longer crash upon completing this action.
- sosaE326S and sven.glitschTWJH6 informed us of an issue where replacing packages from the wrong unlinked libraries to the new Team libraries produced error message “Library update failed (Error code 9.7.0-584) Please contact Autodesk!”. We were able to reproduce this issue and come up with a fix for it. Thanks to them, this issue is now resolved.
- erik.buerV95QJ told us that SRC scripts setting colors on layers stopped working after the latest update. Sorry about that – this is now fixed.
- When HarrySatt tried to connect his Nets with a connector on a bus he was creating, he found that none of the Nets were shown in the dropdown list, and instead got an error message saying that N$.. is not member of the bus. He was trying to connect the nets by clicking on the pin of the connector to connect to the bus. After some digging we found the culprit that was causing this issue, and now it’s fixed.
Autodesk Fusion 360 2.0.10446
- Change log not available for this version
Autodesk Fusion 360 2.0.10440
New! Korean and Spanish languages now supported:
- User Profile > Preferences > General > User Language
- Korean and Spanish speakers rejoice! You can now run Fusion 360 in either language by switching to them from your User Language settings in your Preferences. Please note that once you’ve changed your language setting in your Preferences, you must restart Fusion 360 in order for the new language to take effect. Fusion 360 now currently supports eight official languages: English, German, French, Spanish, Italian, Chinese, Japanese, and Korean.
New! Fusion 360 icons for macOS Big Sur:
- We’ve updated the Fusion 360 application icon as well as the document icons to align with the latest macOS visual style standards. The image below shows what the previous F3D document icon looked like to the left, compared to the updated one to the right. Things should look a little more cohesive now.
Sketching and Modeling:
New! Mesh environment (out of preview):
- Design Workspace > Mesh Tab
- It’s official – the Mesh environment has graduated from preview functionality and is now a persistent tab within the Design workspace. We’ve completely overhauled the toolset, improved the performance of how you edit mesh bodies, and added a few new tools to increase flexibility. Working with mesh bodies in Fusion 360 has never been better, and it’s now available to everyone.
- Traditionally, working with mesh bodies such as STLs and OBJs has always been isolated and disconnected from the CAD world. As a consequence, this often led to errors and data loss with little to no opportunities to undo/redo a committed action. There was also a lack of interactions between BREP and mesh bodies, but Fusion 360 now changes all of this by providing a history timeline to your mesh edits as well as improved conversion options. Here are top 6 things to know about the new Mesh environment:
- Seamless interaction between Solid & Mesh. Open STLs, OBJs, and 3MF files all at the same time, in the same canvas. CAD and mesh bodies can now coexist within the same environment. And yes, inserting a STL will also let you define the mesh’s units.
- Parametric editing and Timeline. Meshes now have a parametric history and face group information similar to face information for Solid models. Actions can be undone, redone, and edited via the timeline.
- CAD-like interaction with meshes through full control over face groups
- Intelligent meshes (face groups) enables you to make quick and easy changes.
- New mesh-to-solid conversion options We’ve expanded on how you can convert mesh bodies into usable solid bodies with options like Faceted conversion, Prismatic conversion (available in paid, startup, and education offerings), and Organic T-Spline conversion (coming soon in the new Design Extension).
- More powerful repair options through Netfabb technology You can now repair meshes with more options, using technology directly carried over from Netfabb.
- New but familiar tools such as Scale, Plane Cut, and Combine. Scale a mesh, cut a mesh with Plane Cut, and perform Boolean operations with the familiar Combine tool found in the Solid tab. Also, we made sure that all mesh tools will show a preview of what you’re able to do, before you commit the action.
New! Reference Objects:
- The Reference Objects tool creates explicit associative references between an external component and other design features in an assembly. When you create or edit an external component in place, you can access Reference Objects from the Edit In Place menu at the top of the canvas. You can select design features in the Browser or in the canvas from anywhere in the assembly, and the referenced design features are derived into an Assembly Context.
- This lets you explicitly reference objects in an assembly before starting detailed design work. To make detailed design work clearer and easier to perform, reference only the objects in the assembly that are important for a component in context as you work on it.
New! Sync All Assembly Contexts tool:
- When two or more Assembly Contexts are out-of-sync in an assembly, now you can use the Sync All Assembly Contexts tool to sync them simultaneously, instead of having to sync them each individually.
- Right-click any of the out-of-sync Assembly Contexts in the Timeline, then select Sync All Assembly Contexts from the menu.
Improved! Ruled Surface options:
- Design Workspace > Surface Tab > Ruled Surface
- Now when you start the Ruled Surface command, you have the option to choose between creating a body or a component from the very beginning. When you select a planar sketch normal to the sketch plane, the direction of the surface will be automatically determined. The command now also has the option to Mitre corners if you have a draft angle specified.
- Improved! Patterning bodies and components just got better:
- Body pattern preview now shows wireframed instances rather than ghosted bodies
- We have been working hard to update and fix issues with our patterning toolset. This release seesimprovements made to Patten Preview and in particular the appearance and performance.
- One of the areas of Patterns that bugged a lot of you was around the preview graphics. The old version gave very little detail of what was being patterned as it was just a ghost of the design, now the pattern graphics have been improved to show more of a wireframe instead so you can be sure you have captured all elements of your design before committing to the pattern.
Pattern instance, selection, and cancel speed boost:
- We have also worked hard to ensure that the patterning toolset is a lot more performant. The first step in this was to make sure Preview was as performant as expected. We have seen a lot of issues with previews taking too long to generate or interact with on large patterns and this can be very frustrating. You should now see Preview performance significantly improved with large patterns taking a fraction of the time to preview. This is the first step towards a re-vamped patterning toolset, stay tuned for more enhancements over the coming year.
New! 3D PCB Options:
- Design Workspace > Insert 3DPCB > Edit in Place
- Fusion 360 truly fuses the essence of unification between mechanical and electronic engineers. By providing a single platform for both workspaces, engineers no longer must be converting files to ensure that the PCB layout engineers work with the latest PCB outline supplied by the mechanical engineer. In addition, a significant feature of Fusion 360 is that the mechanical engineer can insert and inspect the PCB in the enclosure. Traditionally, changes to the enclosure that required modifications to the PCB would need lots of communication by both engineers.
New! IC_Data-Conversion, Wireless-RF, LED parts added to Library:
- File > New Electronics Design > New Schematic > Add part
- In this release, we have added new parts such as digital Potentiometers, A/D Convertor IC’s, RGB LED’s, Bluetooth modules etc. to the respective library categories.
- Some of the highlights are WS2812 series, which is one of the popular RGB led’s used in NeopixelRings/Matrix. Now you can make use of these fancy LED parts to your own projects. These led models are assigned with Emissive material, LED lighting effect can be made in the rendering environment.
- It is rare to find a consumer product that do not include wireless communication. Streaming your favourite tunes have become the normal. In this update, we have added popular Bluetooth SoC from Nordic Semiconductor as well as the filters Optimized for the Chipset.
- Nordic’s Bluetooth Low Energy (BLE) Chip is basically a microcontroller with an embedded Bluetooth radio that is intended for Ultra-low power/low-bandwidth applications like IoT.
Improved! Library Editing Performance:
- The Fusion 360 library editor is possibly one of the best in its class. It provides you all the necessary tools to build your components with mapped 3D models in moments. In this latest update, you will notice that the performance when navigating the library editor has been vastly improved. For example, switching from Symbol, Package, and footprint listing should be instantaneous. In addition, the search bar has been optimized to get faster results.
Improved! Improved communication between Library and Package editor:
- File > New Electronics Design > New Electronics Library
- Our team of developers has optimized the communication between the library editor and the package editor. As a result, you will notice an in-progress animation while your new package is added to your library. Remember that the Fusion 360 package editor is the workspace used to conveniently create or map existing 3D models to your footprints.
- Improved! 3D PCB now considers DRC via limit when creating solder mask
- File > New Electronics Design > PCB Layout > 3DPCB
- After laying out a circuit board, the PCB layout engineer needs to route the signals. This means you will be defining a copper path on the PCB layout for the connections defined in the schematic. Fusion 360 provides a host of options that can assist or automate this process. The PCB can consist of 2 layers or more. Currently, Fusion 360 can handle up to 16 routing layers with support for Blind and Buries vias. During the process of routing a signal, it is often you will want to switch layers. At this point of transition, Fusion 360 will place a via. A via is a drill hole on the PCB plated through and will transfer your signal between multiple layers.
New! Export Properties Data from Explore:
- Generative Design > Explore > Export > Export CSV
- One of the primary goals of Generative Design is to help you accelerate the process of finding the best design outcome to solve your design challenge. You have told us that sometimes this requires additional data analysis and processing outside of the Explore environment. To support your current design evaluation workflows, we are now allowing you to export all the data and properties associated with outcomes to a CSV file. The Export command is aware of your current Outcome Filter states and Visibility Settings, so what you see in Explore is what you will get in the exported CSV file.
Improved! Symmetry Now Available for Additive Manufacturing Constraint:
- Generative Design > Define > Design Space > Symmetry
- Symmetry constraints have been part of the Experimental Generative Solvers and Features preview for a while now but were limited to Unrestricted outcomes. In this update, we have enabled Symmetry for Additive Manufacturing outcomes. Just like Unrestricted outcomes, the resulting design will have an editable T-spline in the timeline with symmetric behavior enabled, so any edits will behave symmetrically, as well. Note: You must have the Experimental Generative Solvers and Features preview turned on to use Symmetry constraints.
Improved! In-canvas continue button now available with Symbol tools:
- Similar how you placed your projected views with a Checkmark button to confirm your placement, we’ve now extended that checkmark experience to other drawings tools such as Surface Texture, Feature control frame, Datum ID, Welding Symbols, as well as Taper and Slope symbols. This allows you to quickly confirmwhere you want to place your symbols in context to the placement itself, while reducing overall mouse travel.
New! PowerMill pan/zoom/rotation keyboard/mouse shortcuts:
- Preferences > General > Pan, Zoom, Orbit Shortcuts
- A significant segment of our Fusion 360 community consists of machinists and CNC machine programmers. If you use PowerMill and have been trying to take advantage of what Fusion 360 has to offer, we’re happy to let you know that you can now set the Pan, Zoom and Orbit preference to adopt the same behavior as PowerMill.
- The view rotation uses the same algorithm as PowerMill and the other ex-Delcam software packages, and the view rotation anchor is set to the center of the display. This makes it much easier for those of you coming from PowerMill to manipulate the view in Fusion 360.
- New! 2D pocket Recognition option for Contour Mode:
- Now as a contour mode option for 2D Contour, 2D Adaptive and 2D Pocket operations, “Pocket recognition” contour mode provides you the ability to automatically recognize boundaries. You can also filter by Corner Radius Min/Max, Depth Min/Max, as well as Include/Exclude Holes.
New! Alfawise printers added to the machine library:
- Manufacture > Additive Tab > Machine Library
- In this update, we’ve added support for Alfawise printers as part of our Machine Library with additive capabilities. These include Alfawise U20, U20 ONE, U20 Plus, U30, and U50 3D printers.
- New! Multi-Edit in Component Sources (Nesting & Fabrication Extension):
- The Component Sources dialog in Nesting & Fabrication Extension now supports a multi-edit experience which lets you CTRL+Select OR SHIFT+Select multiple Components and edit their Nest Parameters at once.
- New in Preview! Orientation by edge selection (Advanced Arrange Preview):
- The Advanced Arrange Extension Preview has a new option that allows you to select an edge that you want aligned parallel to the length of your stock (X axis). Preview shows the arrangement results. As needed, select a different edge on the component and see how the Preview updates the part orientation.
- New in Preview! Optimized Perpendicular Pass in Steep and Shallow (Machining Extension):
- The Steep and Shallow strategy has a new option to output optimized perpendicular passes when using Parallel only (Set Threshold angle to 90 and shallow).
- This option analyzes the gradient of the underlying surface, then if the surface is too steep to maintain a good step-over, it’ll automatically flip the pass direction by 90 degrees to machine these steep areas. The result should be a more efficient toolpath that machines a more consistent surface finish.
Improved! Continue Rest Machining from Preceding Setup:
- You now have the option to turn on Continue Rest Machining with the Mode set to “From preceding Setup”. This enables Fusion 360 to automatically capture the stock from subsequent setups. This behavior will only work if both “From preceding setup” and “Continue Rest Machining” are selected.
Improved! Turning Depth of Cut:
- Stemming from the conversations happening in this forum thread, we’ve added a new Depth of Cut option to general Turning Tools as well as Boring Tools. This will now help you automatically set the maximum depth of cut parameter for Profile Roughing toolpath. It also creates a parameter link between the document tool library and operations
- If tool depth of cut is updated, all toolpaths that use that tool will also be updated. You can also override the Toolpath depth of cut anytime.
Improved! Timeline graphical preview for toolpath modifications:
- Manufacture > Milling > Modify > Trim
- Each item on the timeline can now be selected. This enables you to see the result of a specific toolpath modification. The preview shows how the edit was performed, the result of the edit, and if applicable, the region of the toolpath which was removed.
New! Browser Command Input:
- The Browser Command Input is a new type of command input that defines an area on a command dialog like all other command inputs. The difference is that what is displayed in that area is a rendered HTML file. The ability to use HTML to define the contents of your command dialog completely opens up what you can display in a command dialog because you’re no longer limited to the set of standard command inputs currently available. Whatever you can design using HTML, you can now display in a command dialog.
New! Log method on the Application object:
- We know it is better to write debug information to the TEXT COMMANDS window instead of popping up message boxes. It’s been possible for a long time to write to the TEXT COMMANDS window but it’s not obvious and takes a few lines of code. The API now supports a log method on the Application object. You can log to either the console, which is the TEXT COMMANDS window or the Fusion 360 log file. In its simplest form you can use the following to write a message to the TEXT COMMANDS window.
- app.log(“This is my message”)
Improved! Custom Feature capabilities:
- Custom features now support saving a list of named values with the feature:
- This allows you to easily associate information with the custom feature. This will typically be used to save any settings the user defines in the dialog that don’t have an associated parameter. For example, you might have a drop-down or a button list that allows the user to choose one of many options. With the new CustomNamedValues functionality you can save the setting that was used when the feature was created. It can be accessed later during compute and edit to initialize the dialog and recompute the feature.
Indicate that an error occurred during the compute:
- Some functionality missing with custom features so far is the ability to handle the case when the custom feature fails to compute. The custom pocket sample requires that the selected position point be on a face. If the point is later moved off the face, the custom feature will fail to compute because the input point is bad but there hasn’t been a way to communicate the failure to Fusion 360 or the user. This results in the geometry not updating but no other indication of failure. With this new functionality you can indicate that an error occurred during the compute. This results in marking the feature node in the timeline as warning or failed and provides access to an associated message.
Fusion 360 2.0.10356
- We fixed an issue where all the invisible layers were incorrectly enabled once a new layer for the opened board file was added
- An Error code 9.7.0-584 error message occurred when you used “update all libraries” an undo was performed for an unlinked managed library. Sorry about that, this shouldn’t happen, so we fixed it.
- Some of you told us that, apparently, changing the highlight color preference from Darker to Brighter made no different for Schematic and 2D PCB. Now it should.
Improved! Filter and find Print Settings based on your additive technology:
- Now in the Fusion 360 Print Setting library, you can narrow down your print setting choices by using the technology filter. For example, checking SLA will display Formlabs print settings in the Fusion 360 library.
Improved! Print Settings now have High, Medium and Low-Resolution options for Formlabs and HP printers:
- Previously the default print setting for Formlabs and HP printers used the medium setting for tessellating your components. We now offer 3 settings and the default one is set to use the High resolution so that your prints look less faceted and more organic when printed.
- We fixed an issue where changing the setup orientation to Model Orientation resulted in incorrect stock preview. Now stock preview should works as expected.
- Retract moves were going through the part when recalculating a Steep & Shallow toolpath with edits. This is now fixed
- The entry for “Edit build strategy” in the right-click menu from the browser entity was incorrectly replaced with the “Simulate additive toolpath” entry. Now it back to “Edit build strategy”.
- We fixed a crash issue when switching from Nesting to the Manufacture Workspace
- We fixed an issue where users were not able to save a recovery file.
Coming Soon: Mesh is graduating from Preview, timeline compatible, and better than ever
- We’ve been working hard at improving the Mesh environment, and coming in the next major update, Mesh will be graduating from as a preview feature and will be officially available as a persistent tab within the Design workspace! We’ve completely revamped Mesh from the ground up. Not only have we made its existing tools more robust, but we’re also introducing new functionality that makes the Mesh editing environment more powerful and more integrated than ever before.
- We don’t want to spill too much, but here are a few things you’ll soon be able to do with the revamped Mesh experience:
- Open multiple STLs, OBJs, and 3MF files in the same canvas, at the same time
- Automatically visualize and repair common mesh defects
- Convert mesh