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Unity 2020.1.12

Unity for Mac は、ゲーム開発エコシステムです。強力なレンダリングエンジンと完全な直感的なツールセットと迅速なワークフローを組み合わせて、インタラクティブな 3D および 2D コンテンツを作成します。簡単なマルチプラットフォームパブリッシング。何千もの品質の既製アセットを資産保管店や知識共有コミュニティに提供しています.

独立した開発者やスタジオのために、ユニティの民主化エコシステムは、ユニークな美しいゲームを作成する時間とコストの障壁を壊します。彼らは Unity for Mac を使って、好きなことをやって生活を築いていきます。どのプラットフォームでもプレーヤーを魅了し楽しませるゲームを作成しています.

Unity for Mac 特集:

Workflow
直感的で拡張可能なエディタワークスペースであなたのシーンを素早くアセンブルします。完成したゲームに向けて迅速な繰り返しを再生、テスト、編集します.

Quality
任意の画面でスムーズでクリーンな AAA 視覚的忠実度、音声、フルスロットルアクションでゲームを作成します.

2D& 3D
共有コンベンションを活用した効率的なワークフローによる 2D および 3D コンテンツ作成用の専用ツールを用意しています.

Animation
ユニークで強力な柔軟なアニメーションシステムにより、自然かつ流動的な動きであらゆるキャラクターやオブジェクトを生き生きとさせることができます.

性能
信頼性の高いパフォーマンス、滑らかなフレームレート、

Multi-platform
他のゲームエンジンでは、手間のかからない展開で多くのパブリッシングプラットフォームを選択することはできません.

Unity Cloud Build
新しいクラウドビルドサービスで簡単にビルドできます。プロジェクトの変更は作業中に検出され、ビルドは自動的にデバイスに配信されるか Web.6535896
注:Unity は無料で、Unity Pro.

Also の完全機能の 30 日間トライアルが付属しています。 Windows

ファイルのバージョン Unity 2020.1.12
ファイル名 UnityDownloadAssistant-2020.1.12f1.dmg
ファイルサイズ 512 KB
オペレーティングシステム Mac OS X 10.9 or later
ソフトウェアタイプ Freeware
著者 Unity Technologies
更新日 http://unity3d.com/unity
更新時間 2020-11-05
ログを更新する

What's new in this version:

Fixed:
- 2D: Fixed dynamic batching for TilemapRenderer in Individual mode with SpriteRenderers when Sprites have secondary textures set
- 2D: Fixed totalSpriteSurfaceArea to get reserialized when switching build platforms
- AI: Fixed an issue where CreateLocation does not return correct projection of an input point on an OffMeshLink
- Android: Fixed to enable Unity perform Android SDK update with elevated privileges on Windows. Previously if Android SDK/NDK would be installed in folder like Program Files, Unity wouldn't be able to update Android SDK. With new behavior user will be prompted with a dialog where Unity will ask - if it can run sdkmanager.bat with elevated privileges
- Asset Import: Fixed such that substance files do not display an import warning anymore when the substance plugin is correctly set up in a new project
- Audio: Fixed to synchronize audio source playing state with timeline clip playing state
- Audio: Fixed to unblock streaming mp3 on supported platforms
- Editor: Fixed -api-profile flag causing editor to write to ProjectSettings/ProjectSettings.asset using binary serialization mode despite ForceText being configured in ProjectSettings/EditorSettings.asset.
- Editor: Fixed a crash that could occur when Burst compilation was scheduled before Burst had been initialized.
- Editor: Fixed incorrect error message in audio importer
- Editor: Fixed incorrect key values being passed to the new input system on Linux
- Editor: Fixed to unblock streaming mp3 when targeting webgl
- GI: Fixed an error log message in the light conversion script that could occur when light colors produced denormalized floats. Light without any color channel exceeding 1e-20 will be treated as completely black (0,0,0)
- GI: Fixed an issue where Enlighten would run on build despite being disabled
- Graphics: Fixed an issue where in some cases, Custom Render Textures would not be rendered (generally with asset bundles or in a standalone build)
- Package Manager: FIxed the Assets > Properties window to display a selected package's display name instead of the id in the title tab
- Package Manager: Fixed the crash due to a corrupted ProjectCache.bin that could occur when opening a project last opened in a different Unity Editor version
- Package Manager: Fixed VW being unable to see Unity packages since they access them from a server that is not on unity.com domain
- Particles: Fixed missing Trail Material slot in the Inspector
- Prefabs: Fixed crashes caused by broken scenes, where missing prefabs have been serialized badly into the scene file
- Prefabs: Fixed editor crashes caused by prefabs instance with missing assets
- Prefabs: Fixed Editor crashes/hangs when using PrefabUtillity.SetPropertyModifications() where some propertymodification.target are invalid (null)
- Prefabs: Fixed such that managed field types in prefabs containing Arrays are now serialized correctly to allow field to be initialized before Array.size is set
- Profiler: Fixed such that the UI System Preview Window in the UI Profiler module now has its title set correctly
- Serialization: Fixed to make sure that when objects are created as part of a deserialization process the class default initializers are called
- Services: Added a fix for the removal of CEF from the editor causing an exception when a tracker is added to a game object
- The removal of CEF meant that when analytics is not enabled, and you add an analytics tracker to a game object, the library
- required to create the "go to service menu and enable analytics" button didn't exist, and thus would throw an exception. The solution was
- to have a seperate class initialised on load that would override this functionality for all editors that don't have this library
- Universal Windows Platform: Fixed a crash which happens when rapidly switching between input fields with text in them
- Universal Windows Platform: Fixed excessive memory usage when application gets suspended
- Universal Windows Platform: Fixed Y coordinate on new input system when running on non-100% scaled display
- Version Control: Fixed an issue where duplicate keys could cause empty data to be output, and improved transform mapping to work with a wider range of Unity versions
- Video: Fixed to use 2d spatial blending when playing audio in direct mode

Changes:
- Package Manager: Fixed such that the Package Manager no longer discards the existing package state in case of critical errors such as failure to parse the project manifest

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