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Unity 2018.3.5

Unity for Mac は、ゲーム開発エコシステムです。強力なレンダリングエンジンと完全な直感的なツールセットと迅速なワークフローを組み合わせて、インタラクティブな 3D および 2D コンテンツを作成します。簡単なマルチプラットフォームパブリッシング。何千もの品質の既製アセットを資産保管店や知識共有コミュニティに提供しています.

独立した開発者やスタジオのために、ユニティの民主化エコシステムは、ユニークな美しいゲームを作成する時間とコストの障壁を壊します。彼らは Unity for Mac を使って、好きなことをやって生活を築いていきます。どのプラットフォームでもプレーヤーを魅了し楽しませるゲームを作成しています.

Unity for Mac 特集:


任意の画面でスムーズでクリーンな AAA 視覚的忠実度、音声、フルスロットルアクションでゲームを作成します.

2D& 3D
共有コンベンションを活用した効率的なワークフローによる 2D および 3D コンテンツ作成用の専用ツールを用意しています.




Unity Cloud Build
新しいクラウドビルドサービスで簡単にビルドできます。プロジェクトの変更は作業中に検出され、ビルドは自動的にデバイスに配信されるか Web.6535896
注:Unity は無料で、Unity Pro.

Also の完全機能の 30 日間トライアルが付属しています。 Windows

ファイルのバージョン Unity 2018.3.5
ファイル名 UnityDownloadAssistant-2018.3.5f1.dmg
ファイルサイズ 860.16 KB
オペレーティングシステム Mac OS X 10.9 or later
ソフトウェアタイプ Freeware
著者 Unity Technologies
更新日 http://unity3d.com/unity
更新時間 2019-02-10

What's new in this version:

- AI: Fixed issue with NavMeshAgent getting stuck wobbling when an obstacle carves a hole in the NavMesh near its path
- Android: Fixed "Gradle prewarm failed" error not giving any meaningful information
- Android: Fixed issue where Unity logo in splash screen was shown as a black rectangle on Android 4.4 devices
- Android: Fixed problem with opening keyboard on Android 9
- Android: Fixed redundant render pass switches when using Vulkan
- Android: Fixed sporadic crash during startup in development builds
- Android: Fixed system resolution on Android
- Asset Import: Fixed issue where asset database incorrectly assumes it has imported assets when switching target platform with a clean library folder
- Editor: Fixed AdvancedDropdown not selecting the first element of the list when searching
- Editor: Fixed an issue where compilation would not start correctly and would emit "Assembly for Assembly Definition File '.asmdef' will not be compiled, because it has no scripts associated with it." when updating both C# source files and Assembly Definition Files (asmdef)
- Editor: Fixed editor throwing errors when connected to an android device with usb debugging disabled
- Editor: Fixed empty context menu being popped
- Editor: Fixed first option isn't selected by default when using "Add Component"
- Editor: Fixed issue with MonoBehaviours in assemblies (.dlls) not loading correctly in scenes from AssetBundles when loading the assembly through reflection with Assembly.Load or similar
- Editor: Fixed Unwrapping.GenerateSecondaryUVSet not working with meshes having 32bit indices
- Graphics: Fixed "CPU fence is invalid or very old!" error message
- Graphics: Fixed async readback when using Vulkan
- IL2CPP: Fixed crash during managed code stripping when user has Turkish language. May have happened for other non-english languages as well
- IL2CPP: Fixed the throwing of exceptions in attribute constructors
- Package Manager: Disabled delete and rename menu items for all package root folders in the Project window
- Particles: Fixed particle systems causing graphical glitches and error messages
- Physics: Fixed incorrect collision detection between CapsuleCollider2D and CircleCollider2D when the capsule is orientated towards the center of the circle
- Physics: Fixed multithreaded joint constraints not working when there are no contacts in the contact island
- ps4: Fixed crash duing dynamicaly changing meshes
- ps4: Fixed crash when viewing information on large shaders (like ones from ShaderGraph)
- ps4: Fixed functionality in .net 4 relating the network features
- ps4: Fixed regression when running native graphics jobs
- Scripting Upgrade: Fixed crash when Debug.Log is called in finally block
- Scripting Upgrade: Fixed NotImplementedException when calling XmlSerializationReader
- Scripting Upgrade: Fixed TimeZoneNotFoundException on some Windows machines
- Timeline: Added Apply Foot IK option to animation clips to allow users to turn off Foot IK on humanoid animation clips in Timeline
- Timeline: Fixed animated object in timeline popping for a single frame when switching Timelines
- Timeline: Fixed Animation Clips with Root Curves not properly putting Transforms into Preview Mode
- Timeline: Fixed Scene position getting updated with Timeline in Preview Mode when changing offsets
- VR: Improved XR Trace, now logs at Errors, Asserts, Warnings, Log Messages, Exceptions and Debug level
- VR: Performance fixes for viewport scaling for performance on tiled renderers
- XR: Fixed a hang on iOS when using the ARKit XR Plugin package
- XR: Fixed Oculus Quest controllers not working with native input

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