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Unity 2019.2.1

Unity for Mac は、ゲーム開発エコシステムです。強力なレンダリングエンジンと完全な直感的なツールセットと迅速なワークフローを組み合わせて、インタラクティブな 3D および 2D コンテンツを作成します。簡単なマルチプラットフォームパブリッシング。何千もの品質の既製アセットを資産保管店や知識共有コミュニティに提供しています.

独立した開発者やスタジオのために、ユニティの民主化エコシステムは、ユニークな美しいゲームを作成する時間とコストの障壁を壊します。彼らは Unity for Mac を使って、好きなことをやって生活を築いていきます。どのプラットフォームでもプレーヤーを魅了し楽しませるゲームを作成しています.

Unity for Mac 特集:

Workflow
直感的で拡張可能なエディタワークスペースであなたのシーンを素早くアセンブルします。完成したゲームに向けて迅速な繰り返しを再生、テスト、編集します.

Quality
任意の画面でスムーズでクリーンな AAA 視覚的忠実度、音声、フルスロットルアクションでゲームを作成します.

2D& 3D
共有コンベンションを活用した効率的なワークフローによる 2D および 3D コンテンツ作成用の専用ツールを用意しています.

Animation
ユニークで強力な柔軟なアニメーションシステムにより、自然かつ流動的な動きであらゆるキャラクターやオブジェクトを生き生きとさせることができます.

性能
信頼性の高いパフォーマンス、滑らかなフレームレート、

Multi-platform
他のゲームエンジンでは、手間のかからない展開で多くのパブリッシングプラットフォームを選択することはできません.

Unity Cloud Build
新しいクラウドビルドサービスで簡単にビルドできます。プロジェクトの変更は作業中に検出され、ビルドは自動的にデバイスに配信されるか Web.6535896
注:Unity は無料で、Unity Pro.

Also の完全機能の 30 日間トライアルが付属しています。 Windows

ファイルのバージョン Unity 2019.2.1
ファイル名 UnityDownloadAssistant-2019.2.1f1.dmg
ファイルサイズ 860.16 KB
オペレーティングシステム Mac OS X 10.9 or later
ソフトウェアタイプ Freeware
著者 Unity Technologies
更新日 http://unity3d.com/unity
更新時間 2019-08-16
ログを更新する

What's new in this version:

Fixes:
- 2D: Fixed specific set of sprites can be packed non-optimally
- Analytics: Analytics found that the device screen size is always reported as the application render size on Android/iOS and cpu architecture is wrong for Android arm64 devices that are running 32 bit binaries
- Android: Fix Android root path initialization from enviroment variables
- Android: Fix [Android][OpenGLES] Missing UI and render texture glitches after restarting the gam
- Animation: Fixed an issue where a clip with no recorded data would cause a crash in GameObjectRecorder.SaveToCli
- Animation: Fixed Undo operation of "Add Motion" in the Blend Tree graph UI
- Asset Import: Added the new FileScale property to the ModelImporter class
- Asset Import: Fixed an issue where Unity failed to refresh the animation list after the source .fbx Asset changed
- Asset Import: When importing, Unity now Ignores Constraint sources that are identical to the target
- Build Pipeline: Fix a crash on Standalone Player when assets with Editor only serialized properties
- Deployment Management: Worker threads for Enlighten are not set up when launching a Server Build
- Editor: Added custom icons vof visual effect graph subgraphs
- Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enable
- Editor: Enabled Delete, Duplicate, Find, Frame Selected and Copy/Paste options for Game Objects that have "Not-Editable" flag enable
- Editor: Fix for an error message when calling AssetDatabase.ImportPackage on a package that contains scripts
- Editor: Fix free move handle being constricted in orthographic mode when Handles.matrix is rotated 90 degrees
- Editor: Fixed a warning when using the object selector in the avatar preview window
- Editor: Fixed an issue in the Editor where text containing special characters was not copied to the clipboard
- Editor: Fixed Null Reference exceptions that occurred when trying to modify normal maps on non-instanced Terrain
- Editor: Fixed Splash Screen Background field labels being truncated in Player Settings
- Editor: Fixed text copy of special character
- Editor: Fixes a crash issue with Occlusion Culling window in some scenario
- Graphics: Fixed issues uploading compressed non-power-of-two textures when using D3D11
- Graphics: Fixed screen space shadow errors when using dynamic resolution
- Graphics: Sped up "CullAllVisibleLights" ~5x on a scene with many baked lights
- IMGUI: Fixed a word wrap flickering issue with IMGUI.
- macOS: Fixed a rare crash issue with the Editor build when creating or closing new windows
- Mobile: Fix android resolution changes in split-screen mode
- Mobile: Fix [Android] UI scales incorrectly when using Constant Physical Size mode on android device
- Mobile: [android] Fixed an issue where Gradle builds could fail if a settings.gradle file exists in the root of the project
- Package Manager: Fixed an issue where a package could contain read-only folders if the installation process was interrupted. This made it difficult to delete parent folders without advanced file manipulations
- Package Manager: Fixed an issue where the execute file mode of packaged files was suppressed, which prevented executables in packages from running on macOS and Linux
- Physics: Fix crash that happened during simulation right after destroying a hierarchy of GOs that had nested Rigidbody components attached
- Profiler: Fix for lost custom samplers on some platforms, added runtime tests
- Profiler: Fixed errors thrown when switching between ADB and WiFi profiling
- Profiler: Fixed non matching Profiler.EndSample errors printed in console when closing player with connected profiler
- Profiler: Fixed Profiler-Module-close-button and Chart-outline alignment issues
- Shaders: Fixed an issue with GLSL where two buffers assigned to two separate shader stages could be assigned the same bind point
- Shuriken: Particles: Fixed ParticleSystem bounds calculations when using stretched particles and a negative velocity scale
- Terrain: Fixed issue with terrain brush slider knob disappearing on sliding to extreme left
- Terrain: Terrain brush selection shortcuts are assigned to hotkeys F1-F7 by default.
- Terrain: Trees are not generated from Code in the Built Game when Terrain Data is created via Code using the Constructor
- UI Elements: Crash was related to some user code modifying the hierarchy while layout was being computed.Fix is to throw an error in such cases
- Video: VideoPlayer hangs when seeking backwards or forwards on Android
- Windows: Fixed deadlock on startup on systems with a certain group policy configuration
- Windows: Fixed OpenGL graphics API crashing on certain monitor configurations
- Windows: Fixed resolution reverting to native refresh rate after losing focus in exclusive full screen mode
- Windows: Fixed switching to exclusive full screen from full screen other modes not respecting specified refresh rate
- Windows: Fixed window being "Always on top" after switching from exclusive full screen to windowed full screen mode
- XR: Editor crash when using holographic emulator with hololens
- XR: Fix for Can no longer save world anchors to the store using holographic simulate in editor
- XR: Fix for Hands selection can no longer be controlled via scripts
- XR: Fix for WMR devices assert when playing in editor
- XR: Fix for XR DeviceAPIs are coming back with incorrect values in Simulation
- XR: Fix issue with Depth Based LSR on HoloLens V2 that caused significant jitter
- XR: Fix null deref access to vr eye texture manager instance
- XR: Fix XR Manager system still allowing Legacy XR to be enabled via the checkbox even with loader present
- XR: Fixes jiterry Time based animations on quest

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