Universal Media Server for Mac は、任意の DLNA 対応デバイスにビデオ、オーディオ、およびイメージを提供できるメディアサーバーです。無料で定期的に更新され、有料メディアサーバーを含む他のメディアサーバーよりも多くの機能を備えています.
Universal Media Server for Mac は、Windows、Linux、Mac OS X のすべての主要オペレーティングシステムをサポートしています。ビデオ、オーディオ、コンフィギュレーションがほとんどまたはまったくありません。これは、FFmpeg、MEncoder、tsMuxeR、MediaInfo、OpenSubtitles など、さまざまなメディアフォーマットをサポートするために組み合わされています.
は、Sony PlayStation 3(PS3)や PlayStation 4(PS4)、Microsoft Xbox (Samsung、Panasonic、Sony、Vizio、LG、Philips、Sharp)、スマートフォン(iPhone、Android など)、Blu-ray プレーヤーなど.
注:Java JDK.
Also Available: Universal Media Server for Windows をダウンロードします.
ファイルのバージョン |
GDevelop 5.0.0 Beta 84 |
ファイル名 |
gdevelop-5.0.0-beta84.dmg |
ファイルサイズ |
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オペレーティングシステム |
Mac OS X 10.6 or later |
ソフトウェアタイプ |
Open Source |
著者 |
Subjunk |
更新日 |
http://www.universalmediaserver.com/ |
更新時間 |
2020-01-06 |
ログを更新する |
What's new in this version: New features: New object BBText: - Display rich text on screen, formatted using BBCode: customize size, color, make part of the text italic, bold and add shadows or outline - Read the documentation about the object and see an example online
Improvements in Piskel sprite editor: - Color index shift brush (useful for cell shading sprites) - Ability to source all layers when using the bucket tool - Palette transfer tool (apply the currently selected palette colors to the frame you are on)
- Add an option to automatically resize game resolution to window or screen size. It's recommended to activate it especially for games on mobile phones
Improvements: - Add new examples
Change the way actions are written in the events sheet so that they are all written in proper English and consistent: - This improves consistency between actions and conditions: both are displaying the subject first, then the operator (for comparison or change) and then the value (to be compared against or to be used for the change)
- Add link to the new Geometry Monster tutorial and Geometry Monster starter - Add actions to change the resolution during the game and enable/disable the automatic resizing - Set additional help descriptions to parameters of some actions/conditions - Add a menu option to add a long description to functions parameters - Allow to set colors of comments/groups, and to edit their texts in a separate window - Improve comments edition to be seamless - Add a button to remove the font in the Text object editor - Add colors to warning/alert icons - Update the UI to use filled text fields and inputs, so that it's easier to distinguish them from the rest of the interface - Improve responsiveness of the UI on small screens - Add titles in some dialogs to make the layout of the dialog clearer - Various improvements to the layout of the editors
Improvements for GDevelop developer and advanced users: - Remember DevTools open state in previews - Add React DevTools to GDevelop developmet version - Add watcher to automatically import changes to GDJS and extensions in the IDE when using GDevelop development version
Bug fixes: - Fix pixel perfect rendering of Panel Sprite (9-patch) objects - Fix memory leak and warning about texture not found - Fix outline color when drawing line with Shape Painter - Fix a crash when setting a parameter to be a behavior in a function - Fix points position not immediately valid after changing the animation or frame of a Sprite - Fix invalid reported width/height after changing the animation or frame of a Sprite - Fix "Folder Project"/"Single file" property that could not be changed - Fix music/sound considered as stopped just after the Play action was used - Fix sound/music restarted when play action was used with the sound/music not previously paused - Fix menu still showing as loading after startup on some computers - Rename objects to "instances" for "For Each" event and "Pick All" action to avoid confusions - Various fixes in the UI - Fix autosave being loaded but not saved as the original file - Fix events sheet (actions, conditions...) not refreshed after choosing a language |
ファイルのダウンロード |
Download |