ACDSee Photo Studio Professional (64-bit)、ソフトウェア教育、ソフトウェアダウンロード、ソフトウェアコミュニティ、Windowsソフトウェア、Macソフトウェア

GameMaker Studio 2.1.5 Build 322

確立された RAW エディタとデジタル資産管理ソリューションとして、ACDSee Photo Studio Professional 64bit は、写真ワークフローを完全に熟知するために必要なすべての機能を備えています。パフォーマンスの向上に加えて、この GPU 豊富なソフトウェアは、プロセスを合理化し、競争力のあるプロフェッショナルなエッジを提供するように設計された進化の恒常的なリストを引き続き採用しています。



ACDSee Photo Studio Professional の特長:

包括的な RAW Editor
Photo Studio Ultimate の 500 種類以上のカメラモデルに対応した RAW 画像を最大限に活用できます。究極の自由を得るには、カメラで撮影した大まかなデータから始めて、露光、コントラスト、カラー、修理、シャープニング、その他のディテールベースのツールを使用して変換します.

使い勝手のよいデジタル資産管理
あなたを見つけ、並べ替え、移動、整理、あなたの指先で写真ワークフローを完全に熟知する必要があります。レーティング、階層的なキーワード、カテゴリ、および場所データを画像に追加します。ビジュアルタグやカスタマイズ可能なカラーラベルで写真をすばやく識別できます.

エージングと置換
写真から必要なものを取り出し、残りの部分を統合します。削除する不要なオブジェクトを選択し、Smart Erase 機能を使用して背景に一致する領域を塗りつぶします。このコンテンツ認識ツールは、電柱、人の混雑、不完全、不気味な雲などの要素を抽出しながらも、自然な結果を生み出します.

Deform と Reform
クリエイティブイメージの操作は決して流動的ではありません。 Liquify ツールを使用すると、画質を損なうことなく画像内のオブジェクトを歪ませることができます。シフト、ピンチ、バルジ、または復元。自由に流れるデザインを開発したり、ピクセルを移動せずにポートレートを変更したりすることができます。 * 64 ビットのみで利用可能です.

あなたの人生を動員する
ACDSee Mobile Sync を使用すると、ワイヤレスで即座に携帯端末から ACDSee Photo Studio Professional (64-bit) に写真やビデオを直接送信できます!ちょうど選択して送信してください。 iPhone と Android で利用可能な ACDSee Mobile Sync アプリは、どの写真が送信されたのかを把握しているので、そうする必要はありません。柔軟な選択オプションと設定可能なファイル名とサブフォルダを使用して、プロセス全体を拡大表示できます。 iPhone.

インテリジェント& アプリケーションの RAW サポートを活用しながら、メタデータを編集して転送します。高度な調整
画像の光と色のマスターを開始します。明るさ、彩度、色相、および鮮やかさを数学的精度で制御します。直感的な照明調整ツールにより、特許取得済みの Light EQTM で簡単に露出を調整できます。技術。画像全体に影響を与えずに、特定の領域の照明を劇的にシフトしたり、個々のトーンバンドを微妙に微調整したりできます.

注:32 日間の試用版.8997423

ファイルのバージョン GameMaker Studio 2.1.5 Build 322
ファイル名 GameMakerStudio-Installer-2.1.5.322.exe
ファイルサイズ 179 MB
オペレーティングシステム Windows 7 64 / Windows 8 64 / Windows 10 64
ソフトウェアタイプ Trial
著者 ACD Systems Inc
更新日 https://www.acdsee.com/en/products/photo-studio-professional
更新時間 2018-08-04
ログを更新する

What's new in this version:

- Please note that whilst not mandatory, 2.1.5 is highly recommended. We have changed the licensing server to better protect against DDoS attacks and made several fixes to offline usage (especially for our Mac IDE users). If you get "license is invalid" the first run after updating - please just login again once to fix.

As well as a large number of fixes to the IDE and runtimes, we've added in this version:
- Support for building to Android 64bit architectures
- Collision functions which return a list of all colliders, not just the first
- New collision type for sprites: Non-axis-aligned bounding box
- Virtual keyboard functions for iOS, Android, and UWP

Startup / Offline / Licensing Fixes:
- Fix for Mac IDE requiring you to relicense when changing network
- Fix for being asked to get a new licence too often in cases of accounts.yoyogames.com being unreachable
- Fix for incorrectly checking licence expiration dates in some cases
- Fix for crash when unable to download carousel images on the start page
- Fix for crash when accounts.yoyogames.com returns invalid runtime rss information
- Changed the "Unable to log - no network connection" message to be more accurate and avoid confusion in the case of accounts.yoyogames.com being offline

New collision type for sprites:
- Sprite Editor: Added support for a non-axis-aligned bounding box mask type
- Preference: Added option to set the default collision shape when creating new sprites

Spine Agreement:
- A Spine agreement is now shown before you can build projects which contain Spine
- Note: This agreement is shown per-project so that teams/contractors can accept with one click

Android:
- Game Options: Added controls for building 64bit architectures
- Game Options: Added control for adding Google Cloud Sync support into your Android manifest, used in the Google Play Services extension

Misc IDE Changes:
- Saving: Fixed an issue with object variable strings containing "n" which meant projects from 2.1.3 "lost" rooms when imported to 2.1.4
- Saving: Fixed a saving issue with external tools locking files which meant object event code could appear in the next project you opened that IDE session if that project had an object with the same name
- Saving: Fixed events "losing" code when the object name is changed or the object is duplicated when a save is already pending and then the object is locked by an external process
- Note: Another reminder that we do not recommend working with your project source saved in Dropbox/OneDrive/Google Drive, etc., folders!
- Saving: Fixed the check for when to warn about iOS icon changes being required in your project so it no longer warns unneccesarily
- Code Editor: Fixed autocomplete window being offset if autocompleting an enum on a long line of code
- DnD Editor: Fixed not being able to Cut/Copy/Paste nodes using keyboard shortcuts when using the macOS IDE
- Image Editor: Fixed the "Convert to Frames" dialog opening up too small when using the macOS IDE
- Object Editor: Fixed event names showing a unwanted '-' if the Object is opened in the Workspace and that event is empty
- Object Editor: Changed opening events to require double-clicks - fixes issues with single-click to select the event changing focus to the script and causing event copy/paste/delete workflow problems
- Workspaces: Fixed Middle Mouse Button scrolling the workspace at the same time as a code window if you happened to click on a scroll bar
- Resource Tree: Fixed/changed the highlight around text during a rename in the dark skin to improve clarity
- Resource Tree: Fixed duplicating a resource whilst at the Trial license limit crashes the IDE rather than showing a warning
- Resource Tree: Fixed "Add Existing" and then picking a resource from same project causes fatal error
- Resource Tree: Fixed how GMS2 calls Finder so Finder now shows results when doing "Add Existing"
- Room Editor: Fixed rectangle selection of rotated items to stop instances outside the rectangle being selected
- Room Editor: Fixed the loading of room inheritance settings if you reload the project
- Room Editor: Fixed a crash when copy/pasting multi-select objects across multiple layers
- Room Editor: Fixed issue which causes rooms to reopen at massively offset co-ordinates (usually approx -20k, -20k) after reloading project
- Note: If you have this room offset issue in a project already it will still load like this - just fix the position once and then save the project
- Room Editor: Changed Room width and height fileds so they can no longer be set to 0, as this just causes D3D errors during builds
- Preferences: Fixed "Delete old runtimes" to now delete everything other than the currently-used runtime and the runtime the IDE shipped with (if these differ)
- Search & Replace: Fixed to check instance creation code for instances on sub-layers
- Search & Replace: Fixed "Replace" to now replace the text in comments as well
- Localisation: [French] Fixed "Mouse Down" and "Mouse Pressed" event localisation texts and so they now differ
- Localisation: [German] Fixed Finder dialogs not being in German
- Font Editor: Fixed the preview and range windows to use the font's "Style" value, so text will now appear bold/italic, etc.
- Sound Editor: Fixed only getting white noise when playing a high-quality .ogg
- Sound Editor: Fixed sounds under a second long not playing completely in preview unless you turn on looping

Bugs:
- See the bug database's Change Log for the list of public issues fixed in this version
- Known Issues can be found on the bug database also - for the current IDE headline list see this page
- Not a bug, but be aware all download links for 2.1.3 and older have now been removed from this page, as 2.1.4 is mandatory

ファイルのダウンロード Download
  • ACDSee Photo Studio Professional (64-bit) Screenshot 1ACDSee Photo Studio Professional (64-bit) Screenshot 2ACDSee Photo Studio Professional (64-bit) Screenshot 3ACDSee Photo Studio Professional (64-bit) Screenshot 4ACDSee Photo Studio Professional (64-bit) Screenshot 5